Constitution variant: fast healing instead of extra HP?


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Adding Con to HP only at 1st level while increasing the overall amount of HP (by giving max HP per level) seems like a decent idea. But I'm not sure it's enough:

Ftr 20 with Con +6: 206 HP (new system) vs 234 (default 3.x)
(Theoretical) Mage 20 with Con -1: 79 HP (new system) vs 31 (default 3.x)

The fighter still has way too much HP. The Mage is, indeed balanced better. But is the low Con penalty enough? I'm still tempted to add that Bleeding penalty for negative Con.

The Simulationist inside me can accept adding Con to AC, perhaps as a Natural AC bonus. He's iffy on adding Con to Reflex saves, though.

"Soft" DR against natural hazards and such is something I'm already using, though it's a bit difficult to adjudicate properly.


Con on reflex saves = The Singed Hero.



Really, a big part of this system is combatting "Con Abuse".

Someone who seriously invests in Con SHOULD be difficult to kill... they should have an almost preternatural toughness.

Just as someone with weak con has a tendency towards being hurt more than others (hence -1 ac and -1 reflex for the frail mage). For you and me falling on our bums on an icy patch is a pain in said bum... to a frail old octogenarian it could kill you.

We may want to adjust the reflex to spells where damage is involved.. i.e. no sense having an adjustment on reflex saves for "Web"... but it makes sense for Lightning bolt because the character can deal with significant injury better than a frailer character can. What kills the frail old lady is a minor injury to you and I.
 




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