BookTenTiger
He / Him
So then from your perspective, I'd think you would like these things about Content Warnings:I would not stop the game. And if I had a player tell me they were afraid of a spell, or dark spaces, or violence, or anything else inherent in the game of D&D, well...my response would be considered gate-keeping in today's online world.
I read today there is a movement afoot to try to change the name of the James Webb telescope (CNN reporting) because of vague allegations about James Webb from 70 years ago. The process today in the D&D community that is censoring in-game thought and activity is the same process used to attack Mr. Webb's legacy. The difference is I am still here to defend the traditions and roots of D&D. It has always been a dark game, with obviously some content that disturbs a tiny subset of the gaming community.
There are 1000's of table top games that are far less dark, violent, and don't touch on such scary subjects, that don't need to be altered one iota to avoid potential consternation. You know the rest.
1) They prevent folks who wouldn't want to participate in that content from disrupting others' play.
2) They help creators maintain tradition. Creators can warn readers about the content instead of making changes to traditional stories, myths, etc.
Do you agree?