Mustrum_Ridcully
Legend
I think the "auto-damage = auto-kill" is a bit.. too easy.
The key thing for a Minion is that they need to be easy to handle, which is why I like the 1 hit point mechanic for them, and I would avoid encounter or reacharge powers for them (since it forces you to track each minion seperately). Ideally, I just need to write down "n minions" somewhere and can mark off when one is dead. I'd also prefer to avoid any conditions on them, but that isn't always possible.
But they may be a bit too easy to kill, so here's my idea:
A minion has a damge threshold. If you deal at least 5 damage per tier to it, it immediately dies. If not, roll a save. If it fails, it is still dead.
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Regarding short and extended rests and milestones.
The key thing for a Minion is that they need to be easy to handle, which is why I like the 1 hit point mechanic for them, and I would avoid encounter or reacharge powers for them (since it forces you to track each minion seperately). Ideally, I just need to write down "n minions" somewhere and can mark off when one is dead. I'd also prefer to avoid any conditions on them, but that isn't always possible.
But they may be a bit too easy to kill, so here's my idea:
A minion has a damge threshold. If you deal at least 5 damage per tier to it, it immediately dies. If not, roll a save. If it fails, it is still dead.
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Regarding short and extended rests and milestones.
- I am okay with extended rests becoming more difficult to make, or at least making this a clearly identifieable "dial" with alternate rules suggestions.
- I would simply milestones to that each encounter (and any achieved quest goal is a milestone?). Each milestone grants you an action point and one recovery option - you cannot stack recovery options, you never have more then one. (Exception may be when an encounter allows you to also complete a quest?).
- To compensate the effect of 1, during a short rest, you can use a recovery for one of the following effects:
- Recover hit points equal to your healing surge value.
- Spend 1 action Point to recover one daily utility power.
- Spend 2 Action Points to recover one daily attack power. (Maybe the lowest level only, or first), during a short rest.
- Spend 3 Action Points to recover 1/2 of your healing surges (rounded down) during a short rest. Only possible once per milestone