Conversions

Just a couple of notes on some of the design issues I've come across during conversion.

Since the first couple of adventures I've worked on have been primarily dungeon crawls, there's quite a few traps and solitary creatures. A 4E trap by itself is kinda bland, and likewise for encounters with only one or two creatures. I try to avoid simply advancing creatures/traps a couple of levels or making them elites, as the XP math often doesn't work out with this approach anyway. Instead, I'll try to find logical ways to increase the number of creatures.

Often this involves taking a look at the surrounding encounter areas and deciding how they might be combined. This is an approach I really recommend keeping in mind for conversions. I also recommend increasing the size of some rooms to allow more movement during the fight, and think about what terrain or objects might be in the encounter area that will hinder creatures/PCs, or that they could capitalize upon.

One trap from the 3.5 version of the adventure simply blasted lightning when triggered and was done. I instead made it a burst 2 which made an Opportunity Attack whenever a target entered the zone, and had the trap release a handful of small elemental creatures when initially triggered, with a push ability to try and shove creatures into the trap area.

Another encounter with a solitary choker I scripted so the choker runs to the next room, and activates the sleeping earth elementals there, so the PCs will have to battle both, with a large area of brown mold as a hazard to boot. Chasing the choker requires moving through a hallway with trapped statues (poison gas). The choker can freely avoid the traps by climbing, and the elementals can run into the hall as I gave them immunity to the poison (something creatures of Elemental origin don't have by default in 4E... another thing to remember.)

Originally these were three separate encounters (choker, trapped hallway, elementals.)

For conversions I also really, really recommend the Dragon article on creating traps published a few months ago.
 

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I didn't mean for you to become a mod, I was asking you to look at what I had done so I could make sure I understood what you meant, with some examples.


I don't want to be everyone's editor, either. I just gave some guidelines since the thread was begun by me. Seriously, though, if you feel they do not make sense or that they are too restrictive, please just start up your own thread.


Do you mean that we can not set up monsters the same way as they do in the MM?


I will have to say that if what I posted before doesn't make sense, then the answer to your question from me would be, "Yes."


Do you mean we can't use terms like Castle Ravenloft or Vraath Keep? Or are you talking about monster names, like Mindflayer?


I will again have to say that if what I posted before doesn't make sense, then the answer to your question(s) from me would be, "Yes."


I cannot go through everything word by word and give you answers so if what I previously posted does not make sense or seems too restrictive, please, just start up your own thread. Not being a lawyer, and not being in control of what any given person posts, I really cannot be any more specific than I have been.
 

Okay, since I know you are going way overboard with your precautions, I will respectfully withdraw from any projects you might run.

There is no need to do all those things.

Good luck though.

Cheers
 


I'm having a hard time putting this thread behind me because I find the idea of running older adventures with the new rules very appealing. Conversion to the current rules is one way to add value to what you already have invested in. I even have some adventures from previous editions that I never got around to playing at all.

There are number of folks who have converted stuff for their personal use, and are obviously leary of sharing the information publicly because of a lack of clear direction from WotC on what is permitted and what is not. I don't blame them at all. I hope this situation changes.

I've thought about taking on the challenge of converting some material myself even though I have doubts about my skills in doing that. Some adventures that come to mind are: Cleric Challenge II (and other solo adventures), Shattered Gates of Slaughtergarde, Cult of the Reptile God, The Dark Tower (original), Barrow of the Forgotten King, and The Lost City of Barakus.

Ah, wouldn't it be neat if we could convince Piratecat to update/convert his fantastic adventure: Of Sound Mind? Now that would be real cool! :)
 

I don't think anyone has any real reason to be hesitant to share their creations. As long as you're not copying large chunks of material directly from published products, it's not going to be an issue. I think mustering the energy necessary to publish such a conversion online is going to be a much more significant obstacle, nine times out of ten.
 

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