Whisper72
Explorer
Flask's of alchemist fire. If there are not that many (flashy) spellcasters about, these do wonders. The fire is not magical, so no probs on the drow.
If expecting many fights, some additional crossbows for everyone. Just fire and drop it, the moment baddies emerge, pick them back up when the fight is over.
For prolonged stay in unsafe area's, additional healing (above what the cleric and druid can do) is a must if they (the cleric and druid) want to be able to use some of their spells for other (combat or puzzle solving type stuff) purposes. Potions or wands should be fine.
You only have 4 levels of rogue for the whole party. Depending upon how skills n feats have been developed, this suggests a lack of trap finding and disarming ability. Some magic or tools for this might also be handy. Some additional wooden poles / polearms to manipulate stuff from a distance.
Maybe a grapplinghook for the rope is handy. Hmmm... why not check out the good ole 1e DSG. Has tuns of useful into as well...
If expecting many fights, some additional crossbows for everyone. Just fire and drop it, the moment baddies emerge, pick them back up when the fight is over.
For prolonged stay in unsafe area's, additional healing (above what the cleric and druid can do) is a must if they (the cleric and druid) want to be able to use some of their spells for other (combat or puzzle solving type stuff) purposes. Potions or wands should be fine.
You only have 4 levels of rogue for the whole party. Depending upon how skills n feats have been developed, this suggests a lack of trap finding and disarming ability. Some magic or tools for this might also be handy. Some additional wooden poles / polearms to manipulate stuff from a distance.
Maybe a grapplinghook for the rope is handy. Hmmm... why not check out the good ole 1e DSG. Has tuns of useful into as well...