Converted Star*Drive Creatures posted at Wizards WebBoards for D20/T20

mroberon1972

First Post
Hey People!

After a discussion with WoTC, they have allowed me to post conversions from thier Star*Drive setting to D20. Depends on how it works out. I will post these articles here:

http://boards.wizards.com/community-bin/ultimatebb.cgi?ubb=get_topic;f=233;t=000218

Each time I add some new material, I will post a new message here with a link.

If anyone finds I have missed anything, let me know. Thanks for the support and good words.

Mr. Oberon

"If we could reach the stars, what would we do with them?"
- Richard Baker, Star*Drive CS, April 1998
 
Last edited:

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Cool stuff!

Although it might be better to post it over in conversions where people can find it, it will probably be buried in this forum within a week or two.
 


No more for now...

Sadly, I cannot post any further items directly related to StarDrive.


quote:
--------------------------------------------------------------------------------
I'm afraid this is not something we can give you permission to publish
and the Alternity system isn't open gaming content at this time.

Sincerely,
******************************************************************
Patrick
Wizards of the Coast - Game Support

--------------------------------------------------------------------------------

I'll still convert basic technology over, since that is not "Name" material. Not that they can complain, since they stole the Jump Drive from Traveller to print in the Alternity rules... :D

Just seems a shame... I am contacting them about options for them publishing the conversions, since I have to do them anyway for my campaign.
 

Good news!

WoTC sent me a reply to the conversion issue:

Any Idea if it ever will be? Or published?

I would be willing to convert them and send them to you, if you would be
interested in publishing them in a book or on the website. Simply put, I
have to make them for my campaign setting, and it seems wrong not to share
them with others so they can enjoy it. If there is any way this can be
worked out to a mutually acceptable agreement, let me know.

--So far we haven't heard of any plans to so I doubt it will happen.

If you want to post those conversions on our website message boards, go ahead. But I would restrict it to that.

Thanks!
********************************************************
Matt
Wizards of the Coast - Game Support
Website: http://www.wizards.com
Game Support E-Mail: custserv@wizards.com
Game Support Phone: 1-800-324-6496
Monday through Friday, 9 AM - 6 PM PST
Corporate Phone: (425) 226-6500
Please quote this e-mail in any reply.

So what does this mean? I will take the original oversions and post them to the WotC Message board, and link to the topic here. All the conversions I do for my private game will have a home (Sort of...) and everyone who wants them will still have access. Works real well... Anyone know if you have to be a member of the WotC boards to read posts?

After the information is up, I will need to remove the items from here so they can be legal to what I have been allowed.

I like it when things work out! :D
 

Kroath, Klicks, and Fraal.

All right. I cleaned up all of the articles that were not allowed to be posted here. I have already posted D20 versions of the Kroath, Klicks, and Fraal PC info. The link is below. The additional Traveller D20 info for each is as follows:

Fraal:
- Attributes for T20: -4 Str, -2 Dex, -4 Con, +2 Int, +4 Edu, +4 Wis, +2 Cha.
- Use traveller rules for Psi.
- Base Speed: 9 meters

Kroath:
- Spd 5m; St/Lb 40/14 (5d10+10)
- Enrage: +4 to hit (melee or ranged) and damage (melee) for 2d4 rounds. Doubles movement to 10m. Can be used once per hour.
- Biotech Gel: Heals 5 Stamina per round. If the kroath reaches 0 Stamina or Lifeblood it turns into a powerful acid, destroying both the kroath and the armor. This also usually destroys the kroath's rifle.
- DarkPlasma Rifle: Energy weapon, Range 200m, Damage 3d12+3, Clip 20 shots. Kroath usually carry multiple "clips" for combat.

Klick:
- Spd 6m; St/Lb 28/11 (4d10+4)
- BioWeakness Field: Radiates to a 10 meters range from the klick. Causes 1d6 Stamina damage per round, save for no damage (DC 10). Targets in multiple overlapping fields add +1 to the DC per klick, +10 max. Fraal are not effected by the field.
- BlackLaser: Treat as a standard laser weapon, but doing +1 damage per die. These weapons are organic and tend to die soon after the Klick.

GENERAL NOTES:
- (Don't increase ranges for weapons, just convert "x" feet to "x" meters. Otherwise D20 monsters outrange everything... T20 can deal with extreme ranges...

http://boards.wizards.com/community-bin/ultimatebb.cgi?ubb=get_topic;f=233;t=000218

Mr. Oberon

"If we could reach the stars, what would we do with them?"
- Richard Baker, Star*Drive CS, April 1998
 

I have decided (since I have already made this such a confusing mess :D ) to reedit the entries for everything to use the T20 mechanics. The reason? Ease of use. It is easier for me to put a single item at the top of the page that says "Ignore these T20 extras for D20", than it is to add tons of missing data for each creature to function in T20. I have already corrected the originals, and have added a new PC race: the Mechalus. A biocybernetic race that would make a real good "lost human" colony.

http://boards.wizards.com/community-bin/ultimatebb.cgi?ubb=get_topic;f=233;t=000218

Later,

Mr. Oberon
 


Well, I feel stupid...

Well, I feel stupid...

I have just rebalanced the races for T20 without counting strength at 1.5 value against the others... Since T20 uses Dex for ALL attacks, the Str score was devalued to the same as all the others. The D20 were correct...

I must be tired... :o
 

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