This is good advice, but like a mad manI want to make the advice super ultra clear:
Begin by having ZERO magic items. Then add back a select few, obviously keeping the most colorful, fun items.
That works much better and is much less work than considering each and every +1 Longsword in the old module. The hard truth is: they should probably ALL go.![]()
So far in my Shattered Star conversion I've kept all the +1 weapons - 4 in 12 sessions,
2 of those 4 just last session. It's not been a problem. I guess when we get to the point that there are squads of 12 mook Fighters, with 12 +1 longswords, I'll be cutting it.
It's much higher magic than my Wilderlands sandbox, but the 5e ruleset doesn't seem to mind.