Converting Al-Qadim and Oriental Adventures creatures

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Let's upsize to Huge and split the difference, I think. We could also compare to Foo Lions and other "sovereign" kinds of animals (AB has suzerain template, for ex).
 

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That approach to stats seems reasonable. Should the roar of summons work something like a cat-themed elemental swarm spell?
 


Added to Homebrews.

Good call on the summoning roar. Shall we develop the damaging roar?

60-foot cone, stick with 3d6 sonic damage and permanent deafness, or model it after greater shout (as alluded to in the writeup)?

Greater shout is 60-foot cone, deals 10d6 points of sonic damage (or 1d6 points of sonic damage per caster level, maximum 20d6, against exposed brittle or crystalline objects or crystalline creatures), and causes creatures to be stunned for 1 round and deafened for 4d6 rounds. A creature in the area of the cone can negate the stunning and halve both the damage and the duration of the deafness with a successful Fortitude save. A creature holding vulnerable objects can attempt a Reflex save to negate the damage to those objects.
 

That approach to stats seems reasonable. Should the roar of summons work something like a cat-themed elemental swarm spell?

So, something like 2dX cheetahs or leopards that round, 1dX lions or tigers (or equivalent great cats) 10 minutes later and 1 "super-great" cat like a dire lion or dire tiger 20 minutes later.

The more straightforward effects of the Roar resemble some aspects of an Androsphinx's Road, so we can probably use that as a model:

Roar (Su): Three times per day an androsphinx can loose a mighty roar. The first time it does this, all creatures within 500 feet must succeed on a DC 19 Will save or be affected as though by a fear spell for 2d6 rounds.

If the sphinx roars a second time during the same encounter, all creatures within 250 feet must succeed on a DC 19 Fortitude save or be paralyzed for 1d4 rounds, and all those within 90 feet are deafened for 2d6 rounds (no save). If it roars a third time during the same encounter, all those within 250 feet must succeed on a DC 19 Fortitude save or take 2d4 points of Strength damage for 2d4 rounds. In addition, any Medium or smaller creature within 90 feet must succeed on a DC 19 Fortitude save or be thrown to the ground and take 2d8 points of damage. The force of this roar is so great that it deals 50 points of damage to any stone or crystalline object within 90 feet. Magic items and held or carried items can avoid damage with a DC 19 Reflex save. Other androsphinxes are immune to these effects. The save DCs are Charisma-based.
So, maybe something like:
Roar (Su): Three times per day a sabu lord can loose a mighty roar. All creatures within a 60 foot cone must succeed on a DC ?? Fortitude save or take 3d6 sonic damage and be permanently deafened. Creatures that save successfully take half damage and are only deafened for 1d4 rounds.The force of this roar is so great that it deals 50 points of sonic damage to any stone or crystalline object within the area of effect. Magic items and held or carried items can avoid this damage with a DC 19 Reflex save. Other sabu lords and androsphinxes are immune to these effects. The save DCs are Charisma-based.

In addition to the effects described above, the roar will summon great cats in the sabu lord's service from within a 15 mile radius. [details of great cats which arrive.] This small army of great cats will follow the commands of the summoning sabu lord to the death.
 

I think the two roars (damaging and summoning) are different actions, and I think we should keep them that way.

I'd rather stick closer to greater shout than to the androsphinx here. Let's make it like greater shout, only the deafness is permanent on a failed save.
 

Yeah, that's where I'm leaning, too. Something like...

Mighty Roar (Su): Three times per day (or once every 1d4 rounds?), a sabu lord can unleash a devastating roar in a 60-foot cone. This attack deals 10d6 points of sonic damage (or 20d6 points of sonic damage against exposed brittle or crystalline objects or crystalline creatures), and causes creatures to be stunned for 1 round and permanently deafened. A creature in the area of the cone can negate the stunning, halve the damage, and reduce the duration of the deafness to 4d6 rounds with a successful DC X Fortitude save. A creature holding vulnerable objects can attempt a DC X Reflex save to negate the damage to those objects. The save DC is Constitution-based.

Call of the Pride (Su): Three times per day, a sabu lord can roar a summons to great cats in a 15-mile radius. One round later, 2d4 cheetahs or leopards arrive. Ten minutes later, 1d4 lions or tigers arrive. Ten minutes after that, one dire lion or dire tiger arrives. Each animal has maximum hit points per HD. This small army of great cats will follow the commands of the summoning sabu lord to the death. The sabu lord can dismiss them singly or in groups at any time.
 


I think the two roars (damaging and summoning) are different actions, and I think we should keep them that way.

Well I read the original description as having both effects from the same roar - it describes an enhanced shout causing damage and deafness and then says " In addition to the effects described above" the roar summons great cats.

That said, I have no objection to splitting the power into two, although I'm tempted to give it the option to use both a summoning and damaging roar in one round as a full-round action.

EDIT: Or alternatively, it could have the option to do both types of roar simultaneously as a standard action, or its "summon roar" could be a swift action.

Oh, and I wondered about tweaking the number of big cats appearing so that there are fewer tigers than lions, since the former are a bit nastier than the latter. 1d6 lions or 1d4 tigers?

Also, are dire lions significantly different from dire tigers. I don't recall ever seeing the former's stats.
 
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Let's keep them split, and I fancy going with every 1d4 rounds on the mighty roar.

I can agree with having fewer tigers.
 

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