Converting Al-Qadim creatures

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Added to Homebrews.

I renamed the unusual poison to "venom", since it doesn't strictly follow normal poison rules (and, with poison use, to differentiate it on the attack lines).
 

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The venom seems nice but requires a lot of bookkeeping. Could we simplify it somehow by turning some aspects of it into a disease maybe?
 

Added to Homebrews.

I renamed the unusual poison to "venom", since it doesn't strictly follow normal poison rules (and, with poison use, to differentiate it on the attack lines).

Fine by me, but just to be on the safe side you'd better add "Any spells or abilities that resist poison will affect a tartalla's venom, such as neutralize poison or a dwarf's racial bonus on saves versus poison."

Do the damages and durations in my rough draft look OK to you?
 

The venom seems nice but requires a lot of bookkeeping. Could we simplify it somehow by turning some aspects of it into a disease maybe?

I'm fine with simplifying it a bit, but disease doesn't feel right.

Fine by me, but just to be on the safe side you'd better add "Any spells or abilities that resist poison will affect a tartalla's venom, such as neutralize poison or a dwarf's racial bonus on saves versus poison."

Good suggestion.
 

I'm fine with simplifying it a bit, but disease doesn't feel right.

Don't like disease for it. I wondered about cutting some of the types of damage from the third+ bites (e.g. just sickness and Con damage), but that didn't feel quite right.
 

Disease was a bit of grasping at straws, I admit. I guess what I'd like is that a first bite grants some kind of condition, and anyone suffering from the condition when bitten takes additional damage. Sickness seems to work for the first to second bites, but then things start to break down a bit with the third bite.
 

Attempting to rework a bit...

Venom (Ex): A tatalla's bite injects a toxin that causes weakness and illness, and eventually, death. A victim of a tatalla's bite must succeed on a DC X Fortitude save or become sickened for 1d4 minutes. A victim who is already sickened (such as from a previous bite) instead suffers 1d6 points of Strength damage and must succeed on a DC X Fortitude save or become nauseated for 1d4 rounds. After the nausea passes, it must then succeed on another DC X Fortitude save or become sickened for 1d3 days. A victim who is already nauseated (such as from previous bites) suffers 1d6 points of Constitution damage and must succeed on a DC X Fortitude save or become sickend for an additional 1d3 days. The save DCs are Constitution-based. Each bite after the first increases the save DC by +1. A delay poison or neutralize poison spell removes the effect from the sickened creature. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws.
 

That could work, though we're still tracking bites on the DC. How abot this?

Venom (Ex): A tatalla's bite injects a toxin that causes weakness and illness, and eventually, death. A victim of a tatalla's bite must succeed on a DC X Fortitude save or become sickened for 1d4 minutes. A victim who is already sickened (such as from a previous bite) instead suffers 1d6 points of Strength damage and must succeed on a DC X Fortitude save or become nauseated for 1d4 rounds. After the nausea passes, it must then succeed on another DC X Fortitude save or become sickened for 1d3 days. A victim who is already nauseated (such as from previous bites) suffers 1d6 points of Constitution damage and must succeed on a DC X Fortitude save or become sickend for an additional 1d3 days. The save DCs are Constitution-based. Recall that sickened creatures take a -2 penalty to saving throws; nauseated creatures take a -4 circumstance penalty to saves against tatalla venom. A delay poison or neutralize poison spell removes the effect from the sickened creature. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws.


Some thoughts: not sure if the Con damage is strong enough, and I'd consider swapping the Str damage for Dex like in the original.
 


2d6 Con maybe? Or 2d4 if that seems too much.

If you agree on Dex vs Str, I'd just like to know what Cleon thinks.
 

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