Cleon
Legend
Teak Serpent Working Draft
Snake, Teak Serpent
Huge Animal
Hit Dice: 16d8+48 (120 hp)
Initiative: +7
Speed: 20 ft. (4 squares), climb 20 ft., swim 20 ft.
Armor Class: 20 (-2 size, +3 Dex, +9 natural), touch 11, flat-footed 17
Base Attack/Grapple: +12/+29
Attack: Bite +20 melee (1d8+13)
Full Attack: Bite +20 melee (1d8+13)
Space/Reach: 15 ft./ 10 ft.
Special Attacks: Constrict 2d6+13, improved grab, multiconstrict
Special Qualities: Damage reduction 6/—, scent
Saves: Fort +13, Ref +13, Will +8
Abilities: Str 29, Dex 17, Con 17, Int 1, Wis 12, Cha 2
Skills: Balance +11, Climb +17, Hide +12*, Move Silently +10, Listen +10, Spot +10, Swim +17
Feats: Alertness, Endurance, Improved Initiative, Iron Will, Stealthy, Weapon Focus (bite)
Environment: Warm forests
Organization: Solitary
Challenge Rating: 8
Treasure: Standard coins, double items (gems and jewelery only), 25% items
Alignment: Always neutral
Advancement: 17–20 HD (Huge); 21-48 HD (Gargantuan)
Level Adjustment: —
A vast snake resembling a small crawling teak tree, with craggy gray-brown hide like bark.
Teak serpents are a type of huge constrictor snake that inhabit forests of tropical hardwoods such as teak or ironwood. They look very much like a thick hardwood tree branch, excellent camouflage for when they're waiting patiently beside a jungle path for prey to pass them by. Teak serpents are much feared by locals for their prodigious size and ferocity. These reptiles usually eat large jungle animals, but will attack smaller victims. They have no hesitancy about attacking small groups of humanoids. A teak serpent's favorite meal is a baby elephant.
A teak serpent is typically 30 feet long and weighs around 1200 pounds.
Combat
Teak serpents normally hide in trees and drop upon prey that pass underneath, but may ambush opponents by hiding in undergrowth or water sources. The serpent constricts as many victims as possible and bites at any others that remain within reach.
Constrict (Ex): On a successful grapple check, a teak serpent deals 2d6+13 points of damage.
Improved Grab (Ex): To use this ability, a teak serpent must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.
Multiconstrict (Ex): A teak serpent can constrict several opponents simultaneously as a standard action. The teak serpent may use multiconstrict against as many opponents as its Dexterity bonus (minimum 1), as long as none are larger than two size categories smaller than the serpent. The serpent rolls separate grapple checks against each multiconstricted opponent with a -5 penalty on its grapple checks. If it chooses to remain ungrappled itself, the serpent takes a -10 penalty on its grapple checks instead of the normal –20 penalty.
Skills: Snakes have a +4 racial bonus on Hide, Listen, and Spot checks and a +8 racial bonus on Balance and Climb checks. A snake can always choose to take 10 on a Climb check, even if rushed or threatened. Snakes use either their Strength modifier or Dexterity modifier for Climb checks, whichever is higher. A snake has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
*A teak serpent’s racial bonus to Hide checks improves to +8 when the snake is in a forested area.
Originally appeared in Al-Qadim: Ruined Kingdoms (1994).
Snake, Teak Serpent
Huge Animal
Hit Dice: 16d8+48 (120 hp)
Initiative: +7
Speed: 20 ft. (4 squares), climb 20 ft., swim 20 ft.
Armor Class: 20 (-2 size, +3 Dex, +9 natural), touch 11, flat-footed 17
Base Attack/Grapple: +12/+29
Attack: Bite +20 melee (1d8+13)
Full Attack: Bite +20 melee (1d8+13)
Space/Reach: 15 ft./ 10 ft.
Special Attacks: Constrict 2d6+13, improved grab, multiconstrict
Special Qualities: Damage reduction 6/—, scent
Saves: Fort +13, Ref +13, Will +8
Abilities: Str 29, Dex 17, Con 17, Int 1, Wis 12, Cha 2
Skills: Balance +11, Climb +17, Hide +12*, Move Silently +10, Listen +10, Spot +10, Swim +17
Feats: Alertness, Endurance, Improved Initiative, Iron Will, Stealthy, Weapon Focus (bite)
Environment: Warm forests
Organization: Solitary
Challenge Rating: 8
Treasure: Standard coins, double items (gems and jewelery only), 25% items
Alignment: Always neutral
Advancement: 17–20 HD (Huge); 21-48 HD (Gargantuan)
Level Adjustment: —
A vast snake resembling a small crawling teak tree, with craggy gray-brown hide like bark.
Teak serpents are a type of huge constrictor snake that inhabit forests of tropical hardwoods such as teak or ironwood. They look very much like a thick hardwood tree branch, excellent camouflage for when they're waiting patiently beside a jungle path for prey to pass them by. Teak serpents are much feared by locals for their prodigious size and ferocity. These reptiles usually eat large jungle animals, but will attack smaller victims. They have no hesitancy about attacking small groups of humanoids. A teak serpent's favorite meal is a baby elephant.
A teak serpent is typically 30 feet long and weighs around 1200 pounds.
Combat
Teak serpents normally hide in trees and drop upon prey that pass underneath, but may ambush opponents by hiding in undergrowth or water sources. The serpent constricts as many victims as possible and bites at any others that remain within reach.
Constrict (Ex): On a successful grapple check, a teak serpent deals 2d6+13 points of damage.
Improved Grab (Ex): To use this ability, a teak serpent must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.
Multiconstrict (Ex): A teak serpent can constrict several opponents simultaneously as a standard action. The teak serpent may use multiconstrict against as many opponents as its Dexterity bonus (minimum 1), as long as none are larger than two size categories smaller than the serpent. The serpent rolls separate grapple checks against each multiconstricted opponent with a -5 penalty on its grapple checks. If it chooses to remain ungrappled itself, the serpent takes a -10 penalty on its grapple checks instead of the normal –20 penalty.
Skills: Snakes have a +4 racial bonus on Hide, Listen, and Spot checks and a +8 racial bonus on Balance and Climb checks. A snake can always choose to take 10 on a Climb check, even if rushed or threatened. Snakes use either their Strength modifier or Dexterity modifier for Climb checks, whichever is higher. A snake has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
*A teak serpent’s racial bonus to Hide checks improves to +8 when the snake is in a forested area.
Originally appeared in Al-Qadim: Ruined Kingdoms (1994).
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