D&D General Converting Bg3 to Tabletop


log in or register to remove this ad


. My guess would be they were doing 5.5 and would have to finish that first.
I don't think.there is any indication it was ever anywhere on their radar. The oy reason we are seeing the BG3 characters in the FR books "DLC" is WotC was completely caught off guard by the game's success.
 

BG3 vendors are the big problem not Goblin loot.
Yeah, but the latter problem is solved by the usual 5e assumption that looted gear is generally garbage that isn't better than what you've got, and no one wants to buy it.

OTOH, I'd still use the Vendors, if it were me, with a small number of hand-picked items sold for coin.

My question for you is: What do you do with the iconic NPCs? Make your Players play PreGens? Have them around, but not necessarily part of the party? How about "Camp"?

Speaking of which - I have been able to figure out where most of the campsites are, relative to the rest of the areas. They all exist, as far as I can tell, just slightly off-map or around corners from other locations.
 

Yeah, but the latter problem is solved by the usual 5e assumption that looted gear is generally garbage that isn't better than what you've got, and no one wants to buy it.

OTOH, I'd still use the Vendors, if it were me, with a small number of hand-picked items sold for coin.

My question for you is: What do you do with the iconic NPCs? Make your Players play PreGens? Have them around, but not necessarily part of the party? How about "Camp"?

Speaking of which - I have been able to figure out where most of the campsites are, relative to the rest of the areas. They all exist, as far as I can tell, just slightly off-map or around corners from other locations.

I wouldn't try to recreate BG3 ttrpg.

I would add elements of it. Eg explosives. Terrain modifiers like elevation, Gith etc.

Latest campaign i handed out several BG3 weapons starting around lvl 4/5.

If you literally recreate the game or close enough use a BG3 wiki and map it out. Campaign doesn't matter, add Withers if you want etc. NPCs take care of themselves.

I dont think a ttrpg conversion would capture it though. I would do BG4 picking up end of act 3/party. Pick an ending.

Wife's currently doing impossible mode. 50% hp, 3 extra actions, 3 extra bonus actions.
 


Oh, I see. I thought you were.

For the others, then, or if you wanted to speculate: What would you do with the BG3 Origin Characters, if you were to run a 100% BG3 game IRL.

Pregens. Everyone picks one have a discussion on how much leeway you have on different classes. Eg Kaezels a fighter, karlachs a berzerker, Shadowhearts a trickery cleric (light if redeemed) etc.

We had that discussion lol. Level, Karlach, Asterion got picked immediately. Shadowheart as Shar loyal was the odd pick out.
 

I don't think.there is any indication it was ever anywhere on their radar. The oy reason we are seeing the BG3 characters in the FR books "DLC" is WotC was completely caught off guard by the game's success.
I’m not sure I’ve ever seen a tie in product ever be a direct replica of a product. A few reasons…

Firstly it’s very rare that mediums translate like that.

Secondly it’s someone else’s story. As a writer you would just be translating someone else’s idea. Which I imagine is less satisfying.

Thirdly fans of the game already know the story, what happens and how it ends. That makes for playing an unsatisfying TTRPG. Particularly in TTRPG which are usually linear.

Lastly, they’re too long for a TTRPG product. One full sized book might just cover act 1. So WOTC would be committing several books to the endeavor. A big gamble.

Unlike Zard I am going to attempt a pretty faithful rendition of the game because I think the circumstances here are pretty unique. I’m not a writer and have no problem taking someone else’s ideas for a home game. My group by some freak coincidence are about the only group of 4 fantasy fans that haven’t played BG1, 2 or 3. While I as DM are big fans of all 3. I also thing the structure and encounter design of BG3 are uniquely suited to porting over - unlike Kingmaker which needs a lot of adaption (mainly due to the repetitive combats in KM)
 
Last edited:

Oh, I see. I thought you were.

For the others, then, or if you wanted to speculate: What would you do with the BG3 Origin Characters, if you were to run a 100% BG3 game IRL.
I definitely wouldn’t do pregen. I think that a very unsatisfying way to run a full campaign for experienced players. To constraining.

I would like at the PC character choices - if the schtick of an origin PC could directly map to their design intent - then I would offer it directly. However as this is unlikely I would keep that origin character as an NPC and give the party chance to interact with them and their quests as they see fit?

So if a player wanted to be a barbarian. I would give them the option of playing a flaming tiefling barbarian. If a mage I might give them the option to contain a netherese blast orb. But if they weren’t 💯 sold I would just have them meet these characters on the road.
 

Speaking of which - I have been able to figure out where most of the campsites are, relative to the rest of the areas. They all exist, as far as I can tell, just slightly off-map or around corners from other locations.
Would you have the PCs set up a camp? I quite like the idea of a semi mobile group joining them. A bit like a wandering bastion. Could be a good way of recreating that with the Companion NPC idea. They’re effectively henchmen.
 

Remove ads

Top