jgsugden
Legend
Once again, painting a picture that character and capability are independent isn't a complete story. There are PCs were the personality is less connected to the mechanics than other characters, but all characters have some facets of their personality driven by what they can and can't do - and almost all have significant elements of their characters influenced by the mechanics. Application is very different than theory, here.But if you are the type of player who doesn't define his or her character by what they can or cannot do... but rather who their character is, the loss of certain abilities doesn't matter...
It is really common to hear people on these boards poo-poo over the importance of mechanics. A lot of people say, "I can have fun in any system because I enjoy ROLE playing, not ROLL playing." While that can be entirely true, it is not the difference between role and roll that I am discussing. I am discussing how a game system influences the development of the personality and traits of a PC, and how a change in systems can drastically undermine the developed traits by negating the basis for the trait.
I could write a lot on this topic, but I do not have the time. People will do as they do, but I dealt with moving to and from 4E more than I wanted - and I can honestly say that none of the translations/conversions were the right approach.