Converting Creatures from Other Campaign Settings

Status
Not open for further replies.

log in or register to remove this ad

How's this?

Terrifying Gaze (Su): Fear, 30 feet. A creature that meets the goblin vampire's gaze must succeed on a Will save or be frightened/panicked for x rounds. Regardless of their save results, exposed creatures remain susceptible to subsequent meetings of the goblin vampire's gaze. This is a mind-affecting fear effect. The save DC is Charisma-based.

The goblin vampire feeds on fear. Each time a creature fails a saving throw against its terrifying gaze, the goblin vampire gains 5 temporary hit points that last for 24 hours.
 


Sounds good. Suggested duration?

If both of the goblin vampire's claws hit, the creature has grasped its victim and can automatically gore him with its curved fangs, inflicting an additional 2d6+3 points of damage.

Improved grab and auto-hit with bite?
 


Holy water inflicts 1d6+1 points of damage, and an obsidian stake through the heart destroys it instantly.

How should we handle the stake through the heart? These don't appear to rest/rejuvenate like normal vampires.

Goblin vampires live on both the blood and fear of their opponents. The creature must feed on either of the above once per day else it temporarily loses one Hit Die, perishing upon reaching zero. In addition, it must feed on both fear and blood at least once every three days or it again loses one Hit Die on the fourth day and each day thereafter until it does feast on both.

Here's one approach...

Diet-Dependent: Goblin vampires are diet dependent (see the Undead Metabolism section in Chapter 1 of Libris Mortis) upon blood and fear, the former which is sated through dining on their kills, the latter which they gain through their terrifying gaze.
 

On the terrifying gaze, maybe we should remind the DM that fear stacks (doubly frightened is panicked, etc).

Diet Dependent is fine.

We could combine the stake and the moonlight vulnerability into a "goblin vampire weaknesses" section, but, you're right, I don't see much of a chance for the stake to come into play. We could just drop it, though that's not so much fun. We could put it in as a rumor in the flavor text and note that it's very hard to test the theory! :p
 

A critical hit from an obsidian piercing weapon kills a goblin vampire immediately, but the weapon suffers a -2 attack roll penalty from anyone not proficient in its use?
 

Like this?

Vulnerability to Obsidian (Ex): A successful critical hit from a piercing weapon made of obsidian destroys a goblin vampire immediately. Characters take the usual penalties if they are not proficient in the obsidian weapon.
 

Nice work, guys! :cool:

Updated.

Let's work on the bolded bits...

Create Spawn (Su): Any goblinoid slain by a goblin vampire rises as a free-willed goblin vampire in x rounds/days. Humanoids slain by a goblin vampire do not become goblin vampires; only a special curse can transform a non-goblinoid into a goblin vampire.

Abilities: Modify from the base creature as follows: Int -x. Being undead, a goblin vampire has no Constitution score. Additionally, apply any ability score modifications dues to its increased size.
 

Status
Not open for further replies.
Remove ads

Top