Converting Creatures from Other Campaign Settings

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Full immunity to fire works for me, though I could see going down to resistance to fire 15 at a minimum.
 

Updated.

Suggested constrict damage?

Armor Class: x (-4 size, +3 Dex, +x natural), touch x, flat-footed x

Suggested natural armor? Stormdrake has +24. Firedrake has +27. Wormdrake has +30.

Space drakes also have some innate magical powers. They can use the following spell-like abilities twice per day, one per round, at the 10th level of ability: restore air, detect portal, light.

Only light is a core 3.5 spell. I could see increasing that to daylight.

Suggestions for the other two?
 

Natural Amor: +26

Constrict: 4d8 ?

Converted from PUrify food and drink

Restore Air: This spell makes spoiled, rotten, poisonous, or otherwise contaminated air pure and suitable for breathing. This spell has no effect on creatures of any type of Air. Caster can transform 1 Cubic meter of air per caster level.

Detect Portal: Caster can detect wormholes, teleport anchors, or other interdimensional travel gates.

Rough drafts but they seem workable.
 

I don't know if restore air makes poisonous/degraded air clean or if it just creates it.

NA +26 seems good to me for these guys. They're pretty dextrous for a giant space drake.
 

I can't find either of these spells in the Spelljammer Adventures in Space book. However, there is a "locate portal" spell, which allows the caster to find portals through a crystal shell. So Leopold's is close enough in spirit.

There is a "create air" spell, which both creates a bubble of breathable fresh air around a creature, as well as replacing befouled air like that within a stinking cloud effect. So Leopold is once again on the right track, but rather than making it a cubic-foot effect, we can probably make it a number of creatures.
 

Air: It could do a bit of both as a SpellJammer enviornment sometimes you run into an old boat that has a degraded air source and it's tough to breathe. This is just a magical "Filter" application.
 


Restore Air (Sp): Once per day, the space drake may create a bubble of clean, fresh air around x creatures. This bubble follows the creatures for x rounds/minutes/hours (or until the effect is dispeled). If the creature enters an area of impure air, such as the area of a stinking cloud or a poison gas trap, the creature is rendered immune to these effects. This is the equivalent of a 3rd(?)-level spell. Caster level xth.

Locate Portal (Sp): Once per day, the space drake may locate any nearby wormholes, teleport anchors, or other interdimensional travel locales (such as gates or portals). This functions as a find the path spell, except it indicates all portals within x miles. This is the equivalent of a 6th(?)-level spell. Caster level xth.
 


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