Converting Creatures from Other Campaign Settings

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Good memory. ;)

Incorporeal Jaunt (Su): A phaser sheen can become incorporeal as a swift action. It can become corporeal again as a swift action or a standard action. Unlike most incorporeal creatures, a phaser sheen may make grapple attacks against other incorporeal creatures, and they can be grappled by other incorporeal creatures. Both the sheen and its opponents use their Charisma modifiers when performing grapple checks while incorporeal. Starting on its fourth consecutive round of corporeality, a phaser sheen must either become incorporeal or spend one charge per round.
 

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That's almost but not quite what we want.

Let's give it 2 incorporeal touch attacks (1d6 cold plus incorporeal grasp) and write up this:

Incorporeal Grasp (Su): With 2? successful incorporeal touch attacks, a resident may attach itself to an opponent, moving into its space as if grappling that opponent. Each round, the attached resident deals 1d8 points of cold damage and 1 point of ability damage to either Str, Dex, or Cha (select randomly each round). A resident that has grasped a character may be removed by X?.

You know, at 6HD, it could almost do 1 pt of damage to all three of those stats.

Ideas for removal: takes X hp damage, spells like dispel evil, etc.?
 

That might work. We might also allow the victim to make an opposed grapple check, using its Cha modifier in place of its Str modifier.
 

I thought about that, but the original text doesn't require extra rolls to do damage, which is a little different than the usual grapple/constrict schtick. We could do that, though.
 

Good point, that may be too much of a stretch.

I like the idea of 1 point of damage to each of those abilities.
 



Something like this?

Incorporeal Grasp (Su): Unlike most incorporeal creatures, a resident may make grapple attacks against corporeal creatures. Both the resident and its opponents use their Charisma modifiers for performing grapple checks.

Each round, the attached resident deals 1d8 points of cold damage and 1 point of each of Str, Dex, and Cha damage.
 

Just like that! Two questions: 1) Want to give it "improved grab" for this? Yes for me! 2) Want to put the 1d8 cold damage at 1d6 to match the incorporeal touch? I know, not the original, but maybe it's worth cleaning up (or not).
 


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