Converting Creatures from Other Campaign Settings

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freyar

Extradimensional Explorer
Arcane sight, perhaps?
Sounds right. Didn't we give something like that to a critter recently? Maybe it was one of the constructs. Anyone remember?

Also, I can't remember what it was that got the slow paralysis ability recently. Anyone remember that?
 

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Big Mac

Explorer
I've been busy for a bit, but everything everyone has done seems good.

Arcane sight, perhaps?

That is good. Should we cut it down, so they only see aura's of spellcasters? Then we could instinctively make them go for anyone who "glows" and they wouldn't run after magic swords.
 

Shade

Monster Junkie
That is good. Should we cut it down, so they only see aura's of spellcasters? Then we could instinctively make them go for anyone who "glows" and they wouldn't run after magic swords.

Yeah, that's a good idea. They really wouldn't benefit from detecting other forms of magic.

There's also this:

Dweomersight (Su): A balhannoth can sense the presence and position of magic auras within 120 feet of itself, and knows the strength and school of each one. It can pinpoint the location of any creature with ongoing spells cast on it, carrying magic items, or otherwise using magic, and it can notice anything within the area of a magic effect (including its own dimensional lock aura). This otherwise functions like blindsense.
 
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Shade

Monster Junkie
Attempting a few of the abilities...

Silver Toxin (Ex): A victim bitten by a silver spider must succeed on a DC X Fortitude save or find its skin transformed into the same silvery matter as the spider. The victim is slowed (as the spell) for 1d10 rounds, but gains a +8 bonus to its natural armor. At the end of this duration, the creature is fully encased.

Once fully encased, the creature retains the natural armor bonus and is considered unconscious and needs no air or sustenance. It remains in this state for 24 hours, after which its skin reverts back to normal and it receives natural healing as if it had slept for an entire night. The victim's hair and eyes retain the silvery sheen permanently, and nothing short of a limited wish, wish, or miracle can restore their original appearance.

The transformation process can be slowed or halted before the creature is completely encased by a delay poison, neutralize poison, or similar magic. The save DC is Constitution-based. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws.

Silver Web (Ex): A silver spider can throw a web up to eight times per day. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets up to one size category larger than the spider. The web anchors the target in place, allowing no movement.

An entangled creature can escape with a successful DC x Escape Artist check or burst the web with a successful DC x Strength check. The check DCs are Strength-based and includes a +4 racial bonus. The web has 15 hit points and hardness 10, and takes double damage from fire.

A silver spider can create sheets of sticky webbing up to 30 feet square. It usually positions these sheets to snare flying creatures but can also try to trap prey on the ground. Approaching creatures must succeed on a DC 20 Spot check to notice a web; otherwise they stumble into it and become trapped as though by a successful web attack. Each 5-foot-square section has 15 hit points and damage reduction 5/-.

A silver spider can move across its own sheet web at its climb speed and can determine the exact location of any creature touching the web.
 

Big Mac

Explorer
There's also this:

Dweomersight (Su): A balhannoth can sense the presence and position of magic auras within 120 feet of itself, and knows the strength and school of each one. It can pinpoint the location of any creature with ongoing spells cast on it, carrying magic items, or otherwise using magic, and it can notice anything within the area of a magic effect (including its own dimensional lock aura). This otherwise functions like blindsense.

Hmm. If the Silver Spider is only supposed to detect spellcasters, you might have to make a modified Dweomersight that detects uncast spells. A sense that picks up the magical version of "potential energy".

Attempting a few of the abilities...

Silver Toxin (Ex): <snip>

Silver Web (Ex): <snip>

Both of these are good. The Silver Toxin reminds me of the Softwood spell from Concordance of Arcane Space (AD&D Adventures in Space boxed set)
 

Shade

Monster Junkie
If we fall back to the earlier suggestion of continuous arcane sight, that outta take care of the "innate spellcaster with no apparent effects" issue.
 


Shade

Monster Junkie
Updated.

Let's fill in some X's:

Speed: 40 ft. (8 squares), climb x ft.?

Environment: x

Organization: Solitary or x (2-4)

Advancement: x

A silver spider is x feet long and weighs x pounds.

Silver spiders do not speak, but understand x. (Charonti?)
 



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