Cleon
Legend
Rather than add extra complications to this already-loaded creature, I'd recommend we just omit that bit.
The Wis damage alone makes 'em deadlier than a will-o'-wisp, though. I'm sure the wisp is over-CR'ed, but I'm not comfortable dropping these things below 'em.
I'm OK with incorporeal and CR6.
Sure...but what?Persons and objects capable of viewing invisible creatures see the death shade as a gray mist which centers on the host’s eyes![]()
How about a Spot or Sense Motive check to detect when one's merged with a host?
e.g.:
Merge with Host (Su): Once per round, a death shade can merge with a corporeal creature. If the creature succeeds on a DC 20 Will save, the death shade is expelled and cannot attempt to merge with that creature for 24 hours. Protection from evil, magic circle versus evil, and similar magic prevent the death shade from merging with a protected host. On a failed save, the creature becomes the death shade's host and may be victimized by the death shade's control rage ability. The save DC is Charisma-based.
The death shade appears as a near-invisible gray mist which centers on the host's eyes, other creatures can detect the death shade's presence in a host with a DC40? Spot or Sense Motive check, the check is DC20? if the observer can see invisible. A death shade's host has a moderate evil aura when examined with the detect evil spell. A death shade can be expelled by the host's death or by successful use of a dispel evil, dismissal, or banishment spell against the death shade.