freyar
Extradimensional Explorer
Seems best. Is that part settled?Right. Let's stick with the plain ol' verminous variety.
Seems best. Is that part settled?Right. Let's stick with the plain ol' verminous variety.
Right. Let's stick with the plain ol' verminous variety.
That looks pretty good to me!
Drow vampires retain their knowledge of the languages of intelligent underworld creatures as well as their own language of gestures and body movements. In addition, these vampires can communicate with all animal species who make their home in the underworld.
Similarly, they can detect sliding or shifting walls, stonework traps, or their distance underground five times in six.
Drow vampires retain a measure of their race’s innate ability to cast spells. They can cast the following spells once per day: darkness, continual darkness, levitate, know alignment, detect magic, dispel magic, and suggestion. They cast these at the 8th level of ability.
A drow vampire can change into poisonous vapors at will. This ability is similar to a normal vampire’s gaseous form, save that any creature that breathes in any portion of these vapors must make a saving throw vs. poison with a -2 penalty. Failure means the victim takes 2d6 points of damage. Those who make this saving throw take only half damage from the fumes. While in this form, the vampire can only be hit by weapons of +3 or greater enchantment.
Some sort of speak with (subterranean) animals ability?
Stonecunning?
Add the others in addition to the usual drow SLAs (dancing lights, darkness, faerie fire)?
We need to work on the "venomous" part of "venomous gaseous form".

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.