Converting Creatures from Other Campaign Settings


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Right. Let's stick with the plain ol' verminous variety.

Humbug! Lolth is the Demon Queen of Spiders so they ought to be Demon Spiders. :p

Well I wasn't entirely serious about the suggestion, so Vermin it is then.

Getting back to the Awe, we've currently got something like:

Awe (Su):
Once a minute, a drow vampire may create an aura that can deeply affect mortals. It does this merely by making some dramatic gesture, such as baring its fangs or letting out a commanding cry. Creatures that can see the drow vampire must succeed on a DC X Will save to avoid the effects. A creature that succeeds on its saving throw becomes immune to that vampire's awe for 24 hours. This awe is a mind-affecting effect that lasts for 2d4 rounds. The save DC is Charisma-based.

A drow vampire can choose either of the following effects each round as a free action while its awe power is in effect:

Daze: Affected beings just stare at the drow vampire in fascination. Awed creatures may defend themselves normally, but can take no actions. If a creature is attacked physically, it will recover in the following round.

Fright: Affected beings become shaken and suffer a –2 morale penalty on attack rolls, saves, and checks. The merest glance or gesture from the drow vampire makes them frightened, and they flee as quickly as they can, although they can choose the path of their flight.
 





Drow vampires retain their knowledge of the languages of intelligent underworld creatures as well as their own language of gestures and body movements. In addition, these vampires can communicate with all animal species who make their home in the underworld.

Some sort of speak with (subterranean) animals ability?

Similarly, they can detect sliding or shifting walls, stonework traps, or their distance underground five times in six.

Stonecunning?

Drow vampires retain a measure of their race’s innate ability to cast spells. They can cast the following spells once per day: darkness, continual darkness, levitate, know alignment, detect magic, dispel magic, and suggestion. They cast these at the 8th level of ability.

Add the others in addition to the usual drow SLAs (dancing lights, darkness, faerie fire)?

A drow vampire can change into poisonous vapors at will. This ability is similar to a normal vampire’s gaseous form, save that any creature that breathes in any portion of these vapors must make a saving throw vs. poison with a -2 penalty. Failure means the victim takes 2d6 points of damage. Those who make this saving throw take only half damage from the fumes. While in this form, the vampire can only be hit by weapons of +3 or greater enchantment.

We need to work on the "venomous" part of "venomous gaseous form".
 


Some sort of speak with (subterranean) animals ability?

Sure!

Stonecunning?

Unless my memory deceives me, all 1E AD&D drow had this special underground sense, so I'd consider this covered by the standard 3E Drow Elf's sense abilities.

Add the others in addition to the usual drow SLAs (dancing lights, darkness, faerie fire)?

Sure again!!

We need to work on the "venomous" part of "venomous gaseous form".

Yes, but I'd like to get the SLA and "speak with underbeasties" sorted first.
 

Ok, I could be persuaded to drop stonecunning if Cleon is right about 1e drow.

Why not just add "speak with animals (subterranean animals only, duration 1 minute)" to the SLA list, which is pretty well finalized anyway?
 

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