Ikuya
CR: 16
Huge Magical Beast
Hit Die: 24d10+144
Hit Points: 276
Massive Damage Threshold: 23
Initiative: +4 (Improved Initiative)
Speed: 50 ft.
Defense: 32, touch 22, flat-footed 32 (-2 size, +24 natural)
Base Attack Bonus: +24
Grapple: +46
Attack: +36 melee (2d6+14, claw)
Full attack: +36 melee (2d6+14, 2 claws) and +34 melee (3d8+7, bite)
Fighting Space: 15 ft. by 15 ft.
Reach: 10 ft.
Special Qualities: Blizzard calling, cold resistance 20, damage reduction 10/epic, Darkvision 60 ft., dire beast, low-light vision, scent.
Allegiances: None
Saves: Fort +20, Ref +18, Will +18
Action Points: 0
Reputation: +0
Abilities: Str 39, Dex 11, Con 23, Int 7, Wis 18, Cha 10
Skills: Hide +5* (+13 in snow), Move Silently +13, Spot +17, Survival +4* (+8 when scent tracking)
Feats: Awesome Blow, Cleave, Dire Charge, Epic Reflexes, Great Cleave, Improved Bull Rush, Improved Initiative, Multiattack, Power Attack, Track (B)
Advancement: - (Unique)
Possessions: None
Ikuya, the great bear of the north, is a cunning and vicious beast often revered as a god. His powerful legs carry him across the tundra with minimal effort, and his great bulk allows him to take down nearly anything within his domain. When hunting intelligent prey, Ikuya stirs up a blizzard and constantly picks at the prey, never staying in one place any longer than he needs to. Once the prey has been worn out and weakened sufficiently, the great bear will use his powerful bulk to bowl over and eviscerate his target.
Species Traits
Blizzard Calling (Su): Once per day, Ikuya can summon a mighty storm as a full-round action. This functions as per the Control Weather incantation, but can only be used to create frigid temperatures or blizzards.
Dire Beast (Ex): Ikuya has all good saving throws, as though it were a Dire Animal.
Skills: Ikuya has a +4 racial bonus to Hide, Move Silently and Spot checks. It has a +4 racial bonus to Survival checks made to follow a scent.
*In snow and ice environments, Ikuya's racial bonus to Hide checks increases to +12.
Ikuya In Dungeons and Dragons
Environment: Cold plains
Treasure: None
Alignment: Always Neutral
Ikuya works essentially the same in a fantasy setting.
Variant: Ikuya the God-Bear
At the GM's discretion, Ikuya may be presented as a full-on demibeing, applying the following changes:
Size and Type: Huge Outsider.
Challenge Rating: 18.
Rejuvenation (Su): If killed, the Ikuya merely reforms on the icy tundra in 2d4 days. The only way to truly kill Ikuya is to leave his corpse in a place of intense heat (such as a desert or the Plane of Fire). Considering the sheer bulk of the body and its location, this is a rather tall order.
Shift Dimensions (Su): Three times per day, the Ikuya can take a full round action and move himself from one dimension to another. This acts as a plane shift spell (self-only, caster level equals hit dice), except if the Ikuya uses shift dimensions to enter a material plane, he must shift into an area where the temperature is lower than freezing.
Spell Resistance 30 (Ex): The Ikuya is highly resistant to magic.
Skills: Hide +23 (+31 in snow), Intimidate +27, Move Silently +31, Listen +31, Spot +35, Survival +31* (+35 when scent tracking).
Ikuya is © 2000 Wizards of the Coast, Inc.
Originally found in Dark*Matter: Xenoforms