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Converting Dark*Matter Creatures

Updated.

Before we move on, there's still one matter to touch: the summoning. I was considering allowing Chernobog to summon festergogs (CR 9) and stygilor/tumor fiends (CR 4), but I'm not sure how many would be fair.
 

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Updated.

Before we move on, there's still one matter to touch: the summoning. I was considering allowing Chernobog to summon festergogs (CR 9) and stygilor/tumor fiends (CR 4), but I'm not sure how many would be fair.

Summoning a CR 4 creature hardly seems worth her time. Even festergogs would be relatively insignificant.

Methinks we need something around CR 18-20 to make any difference to the fight. How about a Nightcrawler or Balor?
 



I'm not sure about the balor, but the nightcrawler does have the right touch of "fetidness" for Chernobog.

Nightcrawlers were my favourite two.

Are there any Epic monsters that look suitable?

Shadow of the Void (CR 26)
Anaxim (CR 22)
Chichimec (CR 21)
Infernal (CR 26)

Hmm, some of those don't fit well with Chernobog's theme of decay and the CR is a bit high for me.
 



By the way, the abilities line is still blank. Are we using Str 26, Dex 22, Con 30, Int 27, Wis 25, Cha 29?

I'd make the summoning automatic.

Comparing to other demon lords in the CC, we might want to increase the damage of the hellfire a bit or make it at will or something. Maybe some SLAs would be good, too.
 

By the way, the abilities line is still blank. Are we using Str 26, Dex 22, Con 30, Int 27, Wis 25, Cha 29?

I can go along with those scores. They're not terribly high for a Demon Prince but she's only got 28 HD so is presumably a rather minor-league lordling in the Abyss (or should that be ladyling?).

I'd make the summoning automatic.

I agree, automatic summon seems appropriate.

Comparing to other demon lords in the CC, we might want to increase the damage of the hellfire a bit or make it at will or something. Maybe some SLAs would be good, too.

Definitely. I was thinking more around 20d6 damage against most creatures, and have it do more than that against Good-subtype targets (maybe 20d10?).

Alternatively, we could keep it 10d6 (but 10d10 vs Good) and have her be able to shoot it as a swift action once every round.
 
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