Converting Epic Level Creatures

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Damage reduction x/cold iron and epic (Faerie Queen's is 20)

Spell resistance x (Faerie Queen's is CR+11)

Skills: 13 at 30 ranks
Bluff and Intimidate are a given

Feats: 10 (3 can be epic)
Faerie Queen has Automatic Quicken Spell, Epic Spell Focus (enchantment), Extend Spell, Greater Spell Focus (enchantment), Improved Metamagic, Improved Spell Capacity (x2), Point Blank Shot, Precise Shot, Quicken Spell, Skill Focus (Concentration), Spell Focus (enchantment), Weapon Finesse
 

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That's one nice kukri!

DR 15?

SR = CR +11 again?

Bluff, Concentration, Craft (x), Diplomacy, Intimidate, Knowledge (arcana), Knowledge (nature), Listen, Sense Motive, Spellcraft, Spot, Tumble, Use Magic Device

I'm thinking of some Craft appropriate for magic item creation (perhaps constructs of some sort?) and UMD for faking alignment. How's that look?
 

Craft Wondrous, Craft Arms and Armor and Craft Construct are all pretty good. I can see her controlling a Golden Army.
 



Lookin' good! I like the Golden Army idea. :cool:

The "metallic" golems tend to use Craft (armorsmithing) or (weaponsmithing), while the stone and clay use (sculpting).

I'd say (armorsmithing) or (weaponsmithing) is a given, and poach ranks from Diplomacy for (sculpting) if we'd like her to have stone constructs.
 

We can also poach ranks from UMD or Tumble probably, as those won't be her main schticks.

So we've got 3 feats: Craft Wondrous Item, Craft Magic Arms and Armor, and Craft Construct. Weapon Finesse also seems important for her. Perhaps we should pick spells before choosing the rest of the feats, though.
 


Well, I guess I was thinking about the Spell Focus feats, but we can always just fill them in with the appropriate school later if we want.

Just a question while I ponder what epic feats to aim toward: what are the 4 metamagic feats the Faerie Queen uses as prereqs for Improved Metamagic? I only get 3, and that's counting Automatic Quicken. Do the Improved Spell Capacity feats count?
 

OK. Deep breath. It's time to write a draft of the spell list:

Sorcerer Spells Known (6/9/9/8/8/8/8/7/7/7, save DC 20 + spell level):
0—arcane mark, dancing lights, detect poison, detect magic, ghost sound, mage hand, message, prestidigitation, touch of fatigue
1st—disguise self, divine favor, protection from good, shield, true strike
2nd—knock, hideous laughter, mirror image, see invisibility, touch of idiocy
3rd—arcane sight, clairaudience/clairvoyance, haste, rage
4th—confusion, crushing despair, cure critical wounds, death ward
5th—feeblemind, mind fog, prying eyes, seeming
6th—greater dispel magic, heal, mislead
7th—blasphemy, greater scrying, project image
8th—demand, greater shadow evocation, polymorph any object
9th—dominate monster, time stop, wail of the banshee
 

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