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Converting Epic Level Creatures

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freyar

Extradimensional Explorer
Sounds reasonable, but do we want casting both as sorc and cleric or just sorc with cleric spells? I think I favor the latter, as Nidhogg doesn't seem quite as much of a caster probably.
 

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demiurge1138

Inventor of Super-Toast
Let's pare back to sorc casting with access to cleric spells. And what domains? Darkness, Death, Destruction and Evil?
 


freyar

Extradimensional Explorer
Absolutely appropriate domains. If I get a chance, I may look at paring back the spell lists tonight or later, don't know.
 

Shade

Monster Junkie
Spells: Nidhogg casts spells as a 25th-level sorcerer. He can also cast cleric spells and those from the Darkness, Death, Destruction and Evil domains as arcane spells

Typical spells known (6/9/8/8/8/8/8/8/8/8/1/1; save DC 19 + spell level);
0th – 9;
1st – 5;
2nd – 5;
3rd – 4;
4th – 4;
5th – 4;
6th – 3;
7th – 3;
8th – 3;
9th – 3.
 

Shade

Monster Junkie
Here were the lists from demiurge's corpse tearer to work from...

Spells: Corpse tearer linnorms cast spells as a 25th level cleric and as a 25th level sorcerer. A corpse tearer linnorm has access to the following domains: Death, Destruction, Evil, Trickery and War.
Typical cleric spells prepared (6/9/8/8/8/8/6/6/6/6/1/1; save DC 19 + spell level):
0th – detect magic, guidance, read magic, resistance (x2);
1st – bane (x2), cause fear*, comprehend languages, divine favor, doom (x2), entropic shield, protection from good;
2nd – bear’s endurance, bull’s strength (x2), cure moderate wounds, death knell*, desecrate, resist energy, spiritual weapon;
3rd – bestow curse (x2), blindness/deafness, contagion, cure serious wounds, dispel magic, invisibility purge, non-detection*;
4th – confusion*, death ward, divination, freedom of movement (x2), poison, spell immunity, tongues;
5th – dispel good, flame strike, greater command, insect plague, slay living*, symbol of pain, true seeing, wall of stone;
6th – antilife shell, blade barrier, greater dispel magic, heal, mislead*, empowered poison;
7th –quickened blindness/deafness, destruction, empowered flame strike, greater scrying, screen*, repulsion;
8th – empowered blade barrier, discern location, quickened divine power, greater spell immunity, polymorph any object*, unholy aura;
9th – astral projection, energy drain, implosion (x2), soul bind, wail of the banshee*;
10th – quickened heal;
11th – quickened blasphemy.
* Domain spell. Domains: Death and Trickery

Typical spells known (6/9/8/8/8/8/8/8/8/8/1/1; save DC 19+spell level);
0th – arcane mark, dancing lights, detect magic, detect poison, ghost sound, light, mage hand, prestidigitation, read magic;
1st – alarm, expeditious retreat, ray of enfeeblement, shield, true strike;
2nd – ghoul touch, glitterdust, hideous laughter, mirror image, web;
3rd – displacement, protection from energy, ray of exhaustion, slow;
4th – dimension door, enervation, fear, greater invisibility;
5th – cloudkill, dominate person, feeblemind, magic jar;
6th – disintegrate, eyebite, mass suggestion;
7th – greater teleport, mass hold person, prismatic spray;
8th – greater shadow evocation, horrid wilting, mind blank;
9th – gate, shapechange, time stop;
10th – empowered horrid wilting;
11th – empowered time stop.
 

freyar

Extradimensional Explorer
Daunting. Let's see, selecting:

0 - dancing lights, detect magic, detect poison, ghost sound, guidance, light, mage hand, prestidigitation, read magic;
1 - bane, entropic shield, expeditious retreat, protection from good, ray of enfeeblement;
...
 

Shade

Monster Junkie
Taking your suggestions and whittling down the other lists...

Spells: Nidhogg casts spells as a 25th-level sorcerer. He can also cast cleric spells and those from the Darkness, Death, Destruction and Evil domains as arcane spells.

Typical spells known (6/9/8/8/8/8/8/8/8/8/1/1; save DC 19 + spell level);
0 – dancing lights, detect magic, detect poison, ghost sound, guidance, light, mage hand, prestidigitation, read magic;
1st – bane, entropic shield, expeditious retreat, protection from good, ray of enfeeblement;
2nd – death knell, desecrate, ghoul touch, hideous laughter, web;
3rd – bestow curse, contagion, ray of exhaustion, slow;
4th – death ward, dimension door, enervation, freedom of movement;
5th – cloudkill, flame strike, insect plague, true seeing;
6th – disintegrate, greater dispel magic, heal;
7th – destruction, mass hold person, repulsion;
8th – greater spell immunity, polymorph any object, unholy aura;
9th – energy drain, implosion, wail of the banshee.
 


Shade

Monster Junkie
Updated.

Skills: 12 at 47 ranks
Standard linnorm skills: Bluff, Concentration, Diplomacy, Intimidate, Knowledge (arcana), Listen, Search, Sense Motive, Spellcraft, Spot, Swim

Feats: Multiattack, 14 more (8 can be epic)
Standard linnorm feats: Alertness, Flyby Attack, Multiattack, Snatch
Other feats: Ability Focus, Cleave, Power Attack, metamagic feats

We gave Fafnir...
Skills: Appraise +31, Bluff +29, Diplomacy +12, Disguise +4 (+8 acting), Intimidate +37, Jump +26, Listen +34, Search +31, Sense Motive +34, Spot +34, Swim +43
Feats: Cleave, Devasting Critical (bite), Great Cleave, Improved Critical (bite), Multiattack, Overwhelming Critical (bite), Power Attack, Snatch, Weapon Focus (bite)
 

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