Converting Epic Level Creatures

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Now I get it...bustin' makes you feel good.

Said General Ox: "I ain't afraid of no ghosts."

+5 mithral heavy fortification full plate appeals.

Updated.

Skills: 14 at 39 ranks (-3 armor check penalty)
Climb, Concentration, Intimidate, Jump, Knowledge (arcana), Knowledge (nobility and royalty), Knowledge (the planes), Listen, Search, Sense Motive, Spellcraft, Spot, Swim, Tumble?

Knowledge (nobility and royalty) doesn't fit my concept of Ox, so could we swap it for Survival, Knowledge (nature) or Knowledge (religion)?

Feats: 13 (6 can be epic) plus 11 fighter bonus feats
Awesome Blow, Greater Weapon Focus (mace), Greater Weapon Specialization (mace), Improved Bull Rush, Improved Critical (mace), Improved Shield Bash, Power Attack, Weapon Focus (mace), Weapon Specialization (mace)...

What about the feats I proposed earlier?

Most of General Tiger's feats seem a good fit, with mace instead of longsword, obviously, except I'd give him Improved Bull Rush instead of Improved Trip (it seems appropriate :p) and he can't have the Multiattack feats, since he only has 1 natural attack.

How about adding 2 slam attacks so he's eligible for Multiattack, but I think I'd rather give him Improved Critical (gore) than Improved Multiattack.

Ox has 2 more feats due to his higher HD, so I'd add another Auto-Quick Spell and Dire Charge - since he doesn't have Tiger's Pounce he'll definitely need the latter!

Feats: Automatic Quicken Spell (x3), Combat Expertise, Cleave, Combat Reflexes, Devastating Critical (heavy mace), Dire Charge, Great Cleave, Greater Weapon Focus (heavy mace), Greater Weapon Specialization (longsword), Improved Bull Rush, Improved Critical (gore), Improved Critical (heavy mace), Improved Disarm, Improved Initiative, Improved Sunder, Multiattack, Overwhelming Critical (heavy mace), Power Attack, Quicken Spell, Weapon Focus (heavy mace), Weapon Specialization (heavy mace), Whirlwind Attack

*SNIP*

Attack: meteoric mace +55 melee (3d6+18+3d6 fire/19-20 6d6+36+9d6 fire) or gore +48 melee (2d6+13) or meteoric mace +49 thrown (3d6+18+3d6 fire/19-20 6d6+36+9d6 fire)
Full Attack: meteoric mace +55/+47/+45/+42 melee (3d6+18+3d6 fire/19-20 6d6+36+9d6 fire) and gore +46 melee (2d6+6/19-20); or gore +48 melee (2d6+13/19-20) and 2 slams +46 melee (1d6+6); or meteoric mace +49/+44/+39/+34 thrown (3d6+18+3d6 fire/19-20 6d6+36+9d6 fire)
 

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Knowledge (nature) appeals to me most.

I'd really like to get Awesome Blow and Improved Shield Bash on his list. He strikes me as less of a spellcaster-focused guy than the other two, so I'd proposes dropping an Automatic Quicken Spell or two. Dire Charge seems kind of...odd...with powerful charge, but I suppose nothing prevents the two from working together. I'm also not fond of Improved Disarm for him...that seems too subtle for him.

Blending our two lists, I propose...

Automatic Quicken Spell (x2), Awesome Blow, Combat Expertise, Cleave, Combat Reflexes, Devastating Critical (heavy mace), Dire Charge, Great Cleave, Greater Weapon Focus (heavy mace), Greater Weapon Specialization (heavy mace), Improved Bull Rush, Improved Critical (gore), Improved Critical (heavy mace), Improved Initiative, Improved Shield Bash, Improved Sunder, Multiattack, Overwhelming Critical (heavy mace), Power Attack, Quicken Spell, Weapon Focus (heavy mace), Weapon Specialization (heavy mace), Whirlwind Attack

I'll add the two slam attacks so Multiattack works.
 

If Dire Charge seems weird with Powerful Charge, why not swap Dire Charge for Overwhelming Crit (gore) to beef up those charges?
 

If Dire Charge seems weird with Powerful Charge, why not swap Dire Charge for Overwhelming Crit (gore) to beef up those charges?

I'd be up for that. I'd be fine with dropping the whole Whirlwind Attack tree as well, and giving him some more gore-boosters, to help differentiate him from Tiger. He strikes me as more of a "brute force" guy than a "move around nimbly" guy.

Wait a sec...how does he have Whirlwind Attack with Dodge, Mobility or Spring Attack??? :confused:

EDIT: It looks like General Tiger's "cheating" to get Whirlwind Attack, too. :(
 

I'd be up for that. I'd be fine with dropping the whole Whirlwind Attack tree as well, and giving him some more gore-boosters, to help differentiate him from Tiger. He strikes me as more of a "brute force" guy than a "move around nimbly" guy.

Wait a sec...how does he have Whirlwind Attack with Dodge, Mobility or Spring Attack??? :confused:

EDIT: It looks like General Tiger's "cheating" to get Whirlwind Attack, too. :(

Dang it, I could have sworn I checked Tiger's prereqs.

Oh well, just stick in a few (B) feats and it'll be all right.

I don't mind dropping Whirlwind Attack from Ox, but would like to keep the triple AutoQuickSpell feats.
 

Instead of bonus feats, Tiger could get Flyby Attack in place of Whirlwind Attack.

As for Ox, we could go with Improved Multiattack.
 

Revising...

Automatic Quicken Spell (x2), Awesome Blow, Combat Expertise, Cleave, Combat Reflexes, Devastating Critical (heavy mace), Great Cleave, Greater Weapon Focus (heavy mace), Greater Weapon Specialization (heavy mace), Improved Bull Rush, Improved Critical (gore), Improved Critical (heavy mace), Improved Initiative, Improved Multiattack, Improved Shield Bash, Improved Sunder, Multiattack, Overwhelming Critical (gore), Overwhelming Critical (heavy mace), Power Attack, Quicken Spell, Weapon Focus (heavy mace), Weapon Specialization (heavy mace)

I'm still not convinced on another Automatic Quicken Spell...I think Ox should be the least spell-focused of the three. Freyar...wanna break the tie? ;)

For Tiger, I'm fine with replacing Whirlwind Attack with Flyby Attack.
 

One or maybe two Auto Quickens are ok with me, but three seems like too much. I guess I'd prefer one, since I do agree with Shade about Ox's preferences in combat. How about Spellcasting Harrier or maybe Spell Stowaway instead of one of the Auto Quickens?
 

Instead of bonus feats, Tiger could get Flyby Attack in place of Whirlwind Attack.

Nah, Flyby Attack is a very subpar option, since he'd only get one attack.

I still want Whirlwind Attack for him, maybe just give Tiger it as a bonus feat.

As for Ox, we could go with Improved Multiattack.

He already had Improved Multiattack, did Shade cut it out?
 

I didn't see Improved Multiattack in Shade's previous list. What do you think about Spellcasting Harrier?
 

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