Cleon
Legend
Now I get it...bustin' makes you feel good.
Said General Ox: "I ain't afraid of no ghosts."
+5 mithral heavy fortification full plate appeals.
Updated.
Skills: 14 at 39 ranks (-3 armor check penalty)
Climb, Concentration, Intimidate, Jump, Knowledge (arcana), Knowledge (nobility and royalty), Knowledge (the planes), Listen, Search, Sense Motive, Spellcraft, Spot, Swim, Tumble?
Knowledge (nobility and royalty) doesn't fit my concept of Ox, so could we swap it for Survival, Knowledge (nature) or Knowledge (religion)?
Feats: 13 (6 can be epic) plus 11 fighter bonus feats
Awesome Blow, Greater Weapon Focus (mace), Greater Weapon Specialization (mace), Improved Bull Rush, Improved Critical (mace), Improved Shield Bash, Power Attack, Weapon Focus (mace), Weapon Specialization (mace)...
What about the feats I proposed earlier?
Most of General Tiger's feats seem a good fit, with mace instead of longsword, obviously, except I'd give him Improved Bull Rush instead of Improved Trip (it seems appropriate) and he can't have the Multiattack feats, since he only has 1 natural attack.
How about adding 2 slam attacks so he's eligible for Multiattack, but I think I'd rather give him Improved Critical (gore) than Improved Multiattack.
Ox has 2 more feats due to his higher HD, so I'd add another Auto-Quick Spell and Dire Charge - since he doesn't have Tiger's Pounce he'll definitely need the latter!
Feats: Automatic Quicken Spell (x3), Combat Expertise, Cleave, Combat Reflexes, Devastating Critical (heavy mace), Dire Charge, Great Cleave, Greater Weapon Focus (heavy mace), Greater Weapon Specialization (longsword), Improved Bull Rush, Improved Critical (gore), Improved Critical (heavy mace), Improved Disarm, Improved Initiative, Improved Sunder, Multiattack, Overwhelming Critical (heavy mace), Power Attack, Quicken Spell, Weapon Focus (heavy mace), Weapon Specialization (heavy mace), Whirlwind Attack
*SNIP*
Attack: meteoric mace +55 melee (3d6+18+3d6 fire/19-20 6d6+36+9d6 fire) or gore +48 melee (2d6+13) or meteoric mace +49 thrown (3d6+18+3d6 fire/19-20 6d6+36+9d6 fire)
Full Attack: meteoric mace +55/+47/+45/+42 melee (3d6+18+3d6 fire/19-20 6d6+36+9d6 fire) and gore +46 melee (2d6+6/19-20); or gore +48 melee (2d6+13/19-20) and 2 slams +46 melee (1d6+6); or meteoric mace +49/+44/+39/+34 thrown (3d6+18+3d6 fire/19-20 6d6+36+9d6 fire)