Cleon
Legend
Woohoo, an update! What's next on these?
It's missing their "Reflect Any Attack" ability.
I thought we'd figured that one out?
Woohoo, an update! What's next on these?
Can't remember; I'll have to comb back through this thread later.
Draedens have 99% Anti-Magic. That, plus their many other defenses, serve to protect them from most attack forms.
4. The creature has a Power ability believed to be unique to its race. By expending only 5 PP, a draeden can reproduce the exact type and strength of any incoming Power attack. In play, this new form of Power attack is called “Reflect.” Example: An Immortal declares a Power attack against the draeden. The DM chooses to Reflect. Whatever force and type of attack is revealed by the attacker, the DM reveals an identical effect and force, but only deducts 5 PP as the cost to the monster.
5. A draeden can cross any dimensional or planar boundary by expending 10 PP. If seriously threatened, a draeden will usually use magic to escape across dimensions or planar boundaries if possible.
...
7. It cannot be affected by normal weapons or poison, but has no other special immunities.
Not sure I want to tie all the defenses to power points, since we're doing a non-psionic version as a base. Any other thoughts before we get to it?
Frankly, an action is probably the most valuable thing it has. It'd need to be immediate, I guess, which you might be thinking is not enough. Maybe it can only do that every so often?
Power points were also the equivalent of xp for an Immortal level game. IIRC each power point is equivalent to either 1,000 or 10,000 xp.If I remember correctly, those aren't Psionic power points they're Divine power points.
Power points were also the equivalent of xp for an Immortal level game. IIRC each power point is equivalent to either 1,000 or 10,000 xp.
Making it an immediate action seems like a good compromise.
Regards
Mortis