Converting Epic Level Creatures


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I'd make it a Cha-based (Su) effect myself, since it's a charm effect.

It does consistently describe it as a "poison" though, so we should do something with that - maybe have it affect creatures that are immune to mind-affecting powers but affected by poison, but not vica-versa?

Also, the original duration of 1-10 turns is 10-100 rounds, so a duration of "hours" is a lot longer than is strictly necessary. We could go for 1-10 minutes if we wanted to. Plenty long enough for most fights in 3E.

Charisma Dc works for me.

Just for something different we can have it affect stuff that has immunity to mind effecting BUT not affect stuff immune to poison.

1d10 minutes sounds like a good number.
 

Charisma Dc works for me.

Just for something different we can have it affect stuff that has immunity to mind effecting BUT not affect stuff immune to poison.

1d10 minutes sounds like a good number.

Hmm, I'm having second thoughts about the Cha/Will. If it actually acts like a "poison" it could use a Con-based Fort save.

Also, upon reflection, if we made creatures with immunity to poison immune to the Slave Venom it means that Ythog-Nthlei would not be able to dominate Oozes or Plants, which doesn't seem right. How about we make them more resistant to the venom?

Anyhow, let's rough something out...

Slave Venom (Su): Any living creature hit by Ythog-Nthlei's bite attack must succeed at a DC 32 Fortitude save or be dominated by the Dark King for 1d10 minutes. The domination functions like the dominate monster spell. This supernatural venom can affect creatures immune to mind-affecting attacks or poison, but such immunity grants the victim a +4 bonus on their save (+8 if they're immune to both poison and mind-affecting effects, such as a Plant or Ooze). Creatures with saving throw bonuses against poison or compulsion effects (such as a dwarf's +2 against poison or an elf's +2 against enchantments) apply these bonuses when saving against Slave Venom. Slave Venom has no effect on nonliving creatures such as Constructs and Undead. Its save DC is Charisma-based.
 

Hmm, I'm having second thoughts about the Cha/Will. If it actually acts like a "poison" it could use a Con-based Fort save.

Also, upon reflection, if we made creatures with immunity to poison immune to the Slave Venom it means that Ythog-Nthlei would not be able to dominate Oozes or Plants, which doesn't seem right. How about we make them more resistant to the venom?

Anyhow, let's rough something out...

Slave Venom (Su): Any living creature hit by Ythog-Nthlei's bite attack must succeed at a DC 32 Fortitude save or be dominated by the Dark King for 1d10 minutes. The domination functions like the dominate monster spell. This supernatural venom can affect creatures immune to mind-affecting attacks or poison, but such immunity grants the victim a +4 bonus on their save (+8 if they're immune to both poison and mind-affecting effects, such as a Plant or Ooze). Creatures with saving throw bonuses against poison or compulsion effects (such as a dwarf's +2 against poison or an elf's +2 against enchantments) apply these bonuses when saving against Slave Venom. Slave Venom has no effect on nonliving creatures such as Constructs and Undead. Its save DC is Charisma-based.

This is a good Middle ground i think.
 




You have an extra "Venom (Su or Ex?): ????" in the ability descriptions.

OK, we seem to have Divination Darkness and SLAs left. Where did Divination Darkness come from in the scant monster description?
 

You have an extra "Venom (Su or Ex?): ????" in the ability descriptions.

Dang it, I was sure I'd got rid of that.

Updating the Ythog-Nthlei Working Draft.

OK, we seem to have Divination Darkness and SLAs left. Where did Divination Darkness come from in the scant monster description?

From my vague recollections it was an extrapolation of his mace's "field of darkness" effect "which totally obscures all vision" as including vision through divination.
 

Do we still feel like we need that? It seems like a bit of a stretch. On the other hand, adding mind blank or a similar anti-divination spell to the SLA list wouldn't be bad.
 

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