Small beast, unaligned
Multiattack. The schizomid makes a forelegs attack and a claws attack against the same target. If the forelegs attack hit, it gains Advantage on the claws attack.
Forelegs. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: no damage, but it gains Advantage on melee attack against the target until the end of the round.
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8) bludgeoning damage and the target is grappled (escape DC 10). The schizomid can grapple only one target at a time.
Bite. Melee Weapon Attack: +3 to hit (with Advantage if target grappled), reach 5 ft., one target. Hit: 9 (2d4 + 2) piercing damage.
I lowered the AC to 11
good point - agree on 12. Okay do you like the idea of an accurate missile then for the spray...also good as they are weak in H2H combatI interpreted "soft-bodied" as meaning "they don't get a natural armour bonus" like, well, most humanoids.
They've got chitinous exoskeletons, so presumably their skin is tougher than a human as it has to support their weight and anchor their muscles.
Armor Class 11 would require a negative Armour Penalty. They'd get AC 12 from their +2 Dexterity bonus alone.
Heh, the ultimate critter - BTW hp should 45 not 39. Am thinking if different from baseline giant uropygid, I think a little more differnt would be good, so at least one more HD to make a bit more of a gap stat-wise - so 7d10 + 14 (52hp)?
I think challenge 3 is a really good idea, however which way you wanna get there. As I said, is mainly about making it different enough to the vanilla uropygid to make it worthwhile
That's enough to merit Challenge Ranking boost.
Okay do you like the idea of an accurate missile then for the spray...also good as they are weak in H2H combat
Blinding Spray (Recharge 5-6). The schizomid shoots an acetic fluid from glands near its tail; any creature in a 10-foot cone must make a DC 10 Dexterity saving throw, failure results in blindness for 1d6 rounds or until the target washes away the fluid.
Acetic Squirt (Recharge 4-6). Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: the target must make a DC 12 Dexterity saving throw, failure results in blindness for 1d6 rounds, on a success the target is blinded for 1 round.
I like this idea - ok - will leave the schizomid something like yours
then - flyweight uropygid (specially trained by drow) as small accurate shooters (not thrilled at hybrids...we can just make 'em a smaller uropygid, which then explains why they got ok vision)
(a) I like "Acid archer pedipalp" - go for it. I will see what you come up with and opine
(b) I pinged you for my "mini-me" demogorgon tiny avatar...otherwise known as psychotic sh*t-monkey, in the homebrew section (not sure where else to put it)
(c) am also filling out a section of a dungeon with troglodytes, and realised the 3 HD guard, 4HD leader and 6 HD chieftain (that are in 1e and 2e) are not in 5e. Given reptiles grow steadily with age, thought it prudent to create (I was going to anyway) for here. Worth posting?
(d) am guessing just a bit of breathing and mulling-over space is what's needed before working on descriptions of pine kindred, nandie-bear, and gu'en deeko....