Converting First Edition Monsters

One the two parts:
a) I think we agreed (just below the original monster stats) to give the master a positive level for each minion lost (you did worry a bit about advanced masters perhaps getting more minions, but I think we can save that for an "advancing bone tyrants" underbar).
b) Telepathic bond seems perfect. I believe we were also considering whether to give the master the ability to dimension door minions around. But that doesn't have to be part of this ability.
 

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One the two parts:
a) I think we agreed (just below the original monster stats) to give the master a positive level for each minion lost (you did worry a bit about advanced masters perhaps getting more minions, but I think we can save that for an "advancing bone tyrants" underbar).

That sounds vaguely familiar. Should be easy enough to write up.

b) Telepathic bond seems perfect. I believe we were also considering whether to give the master the ability to dimension door minions around. But that doesn't have to be part of this ability.

The Minions can dimension door independently, so why would the master need to be able to move them? It can just use its telepathic bond and tell them to come runnin' (or, rather, doorin').

So, we're talking about adding:

Minion Bond (Su): A bone tyrant master has a permanent telepathic bond to all its minions (as the spell, except it can't be dispelled). Note that the minions are only bonded to the master, not to each other.

Minion Dependence (Ex): If one of a bone tyrant master's minions be destroyed, the master immediately gains one positive level. This level persists until the bone tyrant can return to the lower planes and bond with a replacement minion.

For the dimension door, here are a few options - which tickles your fancy?:

Dimension Door (Sp) [basic]: A bone tyrant minion can dimension door once per round (caster level 8th). The ability affects only the minion, which never appears within a solid object.

Dimension Door (Su) [fighting']: A bone tyrant minion can teleport, as dimension door (caster level 8th), once per round as a move action. The ability affects only the minion, which never appears within a solid object and can act immediately after teleporting.

Dimension Door (Sp) [advanced]: A bone tyrant minion can dimension door once per round. The minion's dimension door never arrives within a solid object and can carry additional willing creatures as per the spell (caster level 12th), except it can only transport undead.

Dimension Door (Su) [enhanced]: Once per round, a bone tyrant minion can teleport, as a dimension door (caster level 12th) which never arrives within a solid object.

As a move action, the minion can dimension door itself and act immediately after teleporting.

As a standard action, it can dimension door itself and additional willing creatures as per the spell, except it can only transport undead.
 

The bond and dependence abilities look good.

I could go for either the basic or fighting versions of Dimension Door. Just something simple.
 

The bond and dependence abilities look good.

Well it looks good apart from the "be destroyed" doesn't match the "If".

Updating the Bone Tyrant Working Draft.

I could go for either the basic or fighting versions of Dimension Door. Just something simple.

Well there's no mention of the Minions using their dimension door ability to "blink" during combat. There's no mention of them even using it to avoid melee - in the adventure they "play possum" while their undead troops fight.

So I'm thinking we'd better give 'em the Basic version.
 


Basic dimension door works. I think that wraps up the special abilities. Do you agree?

I'd be OK with the Basic version.

I do like the "Advanced" version though, since it allows the minions to dimension door Marshalled undead into (or out of) a tomb or crypt, but there's no indication in the original adventure that they could do so.

Indeed, if they could they would logically amass all the undead into a united force and crush the intruding PCs, not leave them stuck in their crypts.

Updating the Bone Tyrant Working Draft.
 

Basic dimension door works. I think that wraps up the special abilities. Do you agree?

The Bone Tyrant master has the ability to generate an "evil area" which makes every undead in the tomb harder to turn, as indicated in the second column of this chart:

[TABLE="align: center"]
[TR] [TD]Number of Minions [/TD]
[TD]Turn Undead Modifier [/TD]
[TD]Bonus to Master's HD [/TD] [/TR]
[TR] [TD]0[/TD] [TD]-2[/TD] [TD]0[/TD] [/TR]
[TR] [TD]1[/TD] [TD]-3[/TD] [TD]+1[/TD] [/TR]
[TR] [TD]2[/TD] [TD]-3[/TD] [TD]+2[/TD] [/TR]
[TR] [TD]3[/TD] [TD]-4[/TD] [TD]+3[/TD] [/TR]
[TR] [TD]4[/TD] [TD]-4[/TD] [TD]+4[/TD] [/TR]
[TR] [TD]5[/TD] [TD]-5[/TD] [TD]+5[/TD] [/TR]
[TR] [TD]6[/TD] [TD]-5[/TD] [TD]+6[/TD] [/TR]
[/TABLE]

Basically, every undead in the tomb gains a profane bonus to its turn resistance equal to +2 plus an additional +1 for every 2 bone tyrants (master or minion) until the power of the evil altar the bone tyrant master was summoned to is destroyed.

It'd be a fairly simple ability to write up - it just needs an area of effect.

However, I think we should remove the "bolster" function from the tyrant's Subjugate Undead ability, otherwise they'll be "doubling up" on their undead slaves' turn resistance.
 

Oh, and they're also got Spell Resistance - the original had MR 10% for the Master and MR 5% for the Minions.

We'll need to set some numbers for that.
 

As an alternative, we could allow the dispel turning and bolster undead part of Subjugate Undead take the place of the aura. I kind of like that.

But, if we go with the profane aura or whatever we call it, I wouldn't make the bonus tied to the number of bone tyrants explicitly but rather through the positive levels the master has.
 

As an alternative, we could allow the dispel turning and bolster undead part of Subjugate Undead take the place of the aura. I kind of like that.

I prefer an Aura approach.

Bolster Undead has a lot of differences to how the original power works. It requires a standard action, has a limited range (60 feet) and duration (10 rounds) and requires line-of-effect.

The "Aura" is continuous and requires no action on the Master's part, covers an area large enough to encompass an entire mausoleum complex containing scores of undead, and works through rock and earth (since most of the undead are not in the same chamber as the Master).

It's more like an unhallow effect than a bolster undead action.

But, if we go with the profane aura or whatever we call it, I wouldn't make the bonus tied to the number of bone tyrants explicitly but rather through the positive levels the master has.

That chart was copied from the original adventure, I wasn't planning on adapting it for our conversion.

If we make the "turn resistance bonus" equal to half the Master's Subjugate Undead level, then it'll exactly match the Turn Undead modifiers in the table.

E.g. if it loses two minions and gains 2 positive levels, its "effective cleric level" goes from 11th to 9th and it grants a +4 turn resistance bonus, the same as the "4 minion" row on the table.

How's this.

Turning Check Version
Unhallowed Aura (Su): A bone tyrant master that has been bound to an unholy altar causes that altar to radiate an effect similar to the unhallow spell. The person summoning the bone tyrant sets the size and shape of the unhallowed ground when they bind the tyrant to the altar. Its maximum size is a radius of 100 ft. plus 10 ft. per caster level of the summoner.

All turning checks made to turn undead within the Unhallowed Aura take a profane penalty equal to half the effective cleric level of the master's Subjugate Undead ability. Remember that the master gains positive levels if any of its minions are destroyed (see Minion Dependence), which will lower its effective cleric level. For example, a typical master has a Subjugate Undead level of 11, so radiates a -5 turn check penalty. If it loses 3 minions it gains 3 positive levels, weakening its Subjugate Undead to 8th level, for -4 turn check penalty.

Note that the Unhallowed Aura's turn undead penalty does not stack with the -4 turn undead penalty of an unhallow spell, since both are profane penalties.

Nonmagical barriers do not obstruct an Unhallowed Aura. A hallow spell will block the effects of the aura, while a protection from evil or magic circle against evil spell will weaken the Aura by 2 (e.g. a -4 turn undead penalty becomes a -2 penalty).

Turn Resistance Version
Unhallowed Aura (Su): A bone tyrant master that has been bound to an unholy altar causes that altar to radiate an effect similar to the unhallow spell. The person summoning the bone tyrant sets the size and shape of the unhallowed ground when they bind the tyrant to the altar. Its maximum size is a radius of 100 ft. plus 10 ft. per caster level of the summoner.

All undead within the Unhallowed Aura gain a profane bonus to their turn resistance equal to half the effective cleric level of the master's Subjugate Undead ability. Remember that the master gains positive levels if any of its minions are destroyed (see Minion Dependence), which will lower its effective cleric level. For example, a typical master has a Subjugate Undead level of 11, so radiates a +5 turn resistance Aura. If it loses 3 minions it gains 3 positive levels, weakening its Subjugate Undead to 8th level, for a +4 turn resistance Aura.

Nonmagical barriers do not obstruct an Unhallowed Aura. A hallow spell will block the effects of the aura, while a protection from evil or magic circle against evil spell will weaken the Aura by 2 (e.g. a +4 turn resistance becomes +2 turn resistance).
 

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