Dumathoin’s main statue dominates the room at the western end. It has a 30’ wide base, and stands 54’ tall. Smaller representations, only 18’ tall, flank the temple entrance area and the two exits at the western end; each pair exhibits Dumathoin in his glorified aspects of mining and underground exploration, while the main statue glorifies his pure mountain dwarf aspects.
Mithral Guardian:
AC 3; MV 9; HD 12; THAC0 9; #AT 1; Dmg 3d12 (fists); SA Negates darkness; SD 10’ R silence, gains hp from magic missiles & lightning; SW +2 magical weapons; MR Nil; SZ H (18.); ML Fearless (20); Int Non- (0); AL Neutral good; XP 7,500.
Notes:
SA.The mithral guardians automatically dispel any magical darkness.
SD.The mithral guardian acts as a metal statue until activated; they are immune to all but magical weapons of +2 or greater bonuses. While active, it is surrounded by a silence 15’ radius spell. When attacked by lightning bolts, shocking grasp, or magic missiles, the mithral guardians use the damage to repair themselves.
Originally appeared in Undermountain: The Lost Level (1996).