Cleon
Legend
Oh, right. Let's just drop the positive levels. And fix the "whish."![]()
We could still give them the +1000 XP though, although I'd be OK just having a neutral captor gains XP as if it had defeated a foe of the Silver Hound's CR.
Oh, right. Let's just drop the positive levels. And fix the "whish."![]()
As soon as the wish is fulfilled, the silver dog disappears as per teleport without error.
The "silver dog is considered defeated" idea has merit.
So...
Silver Dog's Boon or Bane (Su): Capturing a silver dog is a risky proposition. A true neutral character that captures a silver dog and has no intent to harm the silver dog will be granted a wish (as the spell) and gains gains experience points as if it had defeated the creature. If a non-neutral character or one who wishes to harm the silver dog captures the creature, the silver dog disintegrates, and the character instead takes 2d4 negative levels. These never cause actual level loss, but they persist until the character receives a break enchantment or similar spell. This same bane applies to any character who kills a silver dog.
One bit is bothering me, though...
Instead of "the silver dog disintegrates", how about it instead "is immediately teleported to its hidden lair"? If we need a mechanic, it would probably be "as a refuge spell".
I think Shade meant that the silver dog shouldn't actually die when just captured. I could go along with that, since I think the main point was just so that the captor doesn't get to keep a silver dog or its pelt.
That works for me.![]()
Endurance, probably, to go with Run. Perhaps Imp Init to get ahead of pursuers.
As for Imp Trip the feat vs the Trip SA, I think we need to stick with the feat, since they don't have any natural attacks.