Converting Forgotten Realms monsters


log in or register to remove this ad

But of course! I just wanted to nail down the basics first.

OK, the current proposal would give us something like Str 2, Dex 9, Con 15, Int 1, Wis 12, Cha 2, Swim 10 ft.

I'm having second thoughts about the high Con. The original flatfish only had 1 hit point.

Oh, and being a foot in diameter suggests it should be Tiny instead of Diminutive, since it's the size of an Advanced Scorpionfish.
 

OK, the current proposal would give us something like Str 2, Dex 9, Con 15, Int 1, Wis 12, Cha 2, Swim 10 ft.

I'm having second thoughts about the high Con. The original flatfish only had 1 hit point.

I'm fine with a lower Con.

Oh, and being a foot in diameter suggests it should be Tiny instead of Diminutive, since it's the size of an Advanced Scorpionfish.

It's the top end of Diminutive, where I'd like to keep it (much like we kept the sanctacaris at Large).
 




Currently we've got Str 2, Dex 9, Con 11, Int 1, Wis 12, Cha 2, Swim 10 ft.

Shall I update the Working Draft with that?

Sure! Shall we work on the poison?

Use the ol' "extracted from symbol of pain" effect?

The original text suggests less potent effects (-2 penalty) than last much, much longer (2d4 days):

Elminster's Ecologies said:
Poison Effects Table
Onset Time / Result of Failed Saving Throw*
Gray flatfish 2-8 rounds / Victim experiences intense pain throughout his body for next 2-8 days. During that time, he makes all attack rolls and ability checks at a -2 penalty.

Something like:

Poison (Ex): Injury (spines), Fortitude DC X; initial damage intense pain (-2 penalty on attack rolls, skill checks, and ability checks) for 2d6 minutes; secondary damage intense pain for 2d4 days. The save DC is Constitution-based.
 




Remove ads

Top