Converting Forgotten Realms monsters


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The river in which they reside flows through the Dalelands, so I'd be tempted to go with "Temperate aquatic" or "Temperate and cold aquatic" for the Environment.

I'd imagine the org is a bit bigger than a scorpionfish. Maybe go back to the usual fish term of "school" and make it 2-12?

What at first appeared a granite stone reveals itself as a flat fish, as dozens of inch-long spines arise from its back.

Gray flatfish spend their time on the bottoms of shallow streams. They feed upon algae and drifting refuse.

A gray flatfish grows to about a foot in length an weighs x pounds.

Combat

Gray flatfish are nonaggressive, but any pressure upon their back results in the raising of their spines, which inject a venom that causes extreme, debilitating pain.

In the Realms
Gray flatfish are primarily found in the River Arkhen running through Archendale.
 





Could we give them a more interesting collective name than a "school"?

Since they resemble flat stones, how about a "paving" or "cobble" of gray flatfish?

Well, they are fish...

But if you insist, I suppose cobble appeals.


Here's the next one...


Cobra Trout: Int Animal; AL CN; MV 1, Sw 12; HD 2 hp; #AT 1; Dmg 1; THAC0 20; SA poison; SZ T (2’ long); ML 5; XP 35.

The cobra trout, which lives in the Deeping Stream, is one of the few fresh water fish with a poisonous bite. Extremely territorial, the cobra trout lunges at any creature that comes within a few feet. This fish can exist on dry land for as long as an hour, using tiny fins to haul itself along the ground. Fortunately, its bright silver scales make it easy to recognize and avoid.

Poison Effects Table
Onset Result of Failed
Time Saving Throw *
Farrowdale mouse 1-4 rounds Victim doubled over in pain for the next 2-5 (1d4) hours; can take no actions during that time.
Copper opossum 1 round Victim suffers effects similar to those of a temporal stasis spell. Effects persist until victim benefits from dispel magic, neutralize poison, temporal reinstatement, or a comparable spell.
Gray flatfish 2-8 rounds Victim experiences intense pain throughout his body for next 2-8 days. During that time, he makes all attack rolls and ability checks at a -2 penalty.
Cobra trout 1-4 turns Death * A successful saving throw means no damage.

Poison Effects Table
Onset Time: 1-4 turns
Result of Failed Saving Throw: Death

* A successful saving throw means no damage.

Cobra trout victims receive a -4 modifier to their saving throws.

Originally appeared in Elminster’s Ecologies (1994).
 

That's quite a nasty poison for what looks like a 1HD animal. Convert to Con damage? Maybe 1d6/1d6 Con if we want it to stay pretty deadly.
 

Well, they are fish...

But if you insist, I suppose cobble appeals.

Feel free to use it then, if you like. :)

Cobra Trout: Int Animal; AL CN; MV 1, Sw 12; HD 2 hp; #AT 1; Dmg 1; THAC0 20; SA poison; SZ T (2’ long); ML 5; XP 35.

Why are they Chaotic Neutral? Shall we stick to true neutral like standard Animals.

Statwise I think we can modify a Tiny Viper Snake. Just make it Aquatic, give it half a Hit Dice instead of a Quarter, and add Water Dependent and we're most of the way there.

Probably lower the Dexterity too.

I'll start a Working Draft.

EDIT: That looks pretty good. I think we might want to boost the poison's save DC since the original had a -4 save. Give it AF (poison) and/or a racial bonus.
 
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Cobra Trout Working Draft

Cobra Trout
Tiny Animal (Aquatic)
Hit Dice: ½d8 (2 hp)
Initiative: +3
Speed: 5 ft. (1 squares), swim 30 ft.
Armor Class: 14 (+2 size, +2 Dex), touch 14, flat-footed 12
Base Attack/Grapple: +0/-11
Attack: Bite +4 melee (1d3-3 plus poison)
Full Attack: Bite +4 melee (1d3-3 plus poison)
Space/Reach: 2½ ft./0 ft.
Special Attacks: Poison
Special Qualities: Water dependent
Saves: Fort +2, Ref +4, Will +1
Abilities: Str 4, Dex 15, Con 11, Int 1, Wis 12, Cha 2
Skills: Climb +6, Hide +10*, Listen +5, Spot +5, Swim +10
Feats: Alertness, Weapon Finesse (B)
Environment: Temperate aquatic
Organization: Solitary
Challenge Rating: 1/3
Advancement: —
Level Adjustment: —

A slender fish shaped like a snake or eel, covered in bright silver scales

Cobra trout are eel-like freshwater fish with a poisonous bite. Extremely territorial, the cobra trout lunges at any creature that comes within a few feet. Fortunately, their bright scales make them easy to spot and avoid. Cobra trout are predatory, but only eat much smaller prey. They hunt in a similar fashion to a venomous aquatic snake. These fish can leave the water for minutes at a time, and often slither ashore to pursue land-bound prey.

A cobra trout is usually two to four feet long and weighs about a pound.

COMBAT
This narrow fish strikes like a snake, inflicting a weak bite with a potent venom.

Poison (Ex): A cobra trout has a poisonous bite that deals initial and secondary damage of 1d6 Con (Fort DC 10). The save DC is Constitution-based.

Water Dependent (Ex): Cobra trout can survive out of the water for 5 minutes per point of Constitution (after that, refer to the drowning rules).

Skills: Cobra trout have a +4 racial bonus on Climb checks and use either their Strength modifier or Dexterity modifier for Climb checks, whichever is higher. A cobra trout has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

*Cobra trout have a +4 racial bonus on Hide checks when in clear water, due to the reflections off their silvery scales.
 
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