Converting Forgotten Realms monsters


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It should have a +1 Base Attack Bonus. It may have a fractional HD, but it still counts as a Hit Dice for a Magical Beast's BAB = HD formula (see Stirge).

I'd rather it be Strength 1. A mouse ought to be weaker than the SRD Rat, which is Str 2.

We were giving it the Stealthy feat, which was included in my Skill formulations.
 



Shouldn't its Full Attack line have 2 bites, due to its Alacrity?

Indeed. Updated.

We've basically got the Poison to sort out and it's about done.

Cleon said:
Maybe symbol of pain type penalties (-4) for the initial effect, then Dazed for 2-5 hours for the secondary effect?

Poison (Ex): Injury (bite), Fortitude DC x; initial damage agonizing pain (-4 penalty on attack rolls, skill checks, and ability checks) for 2d6 minutes; secondary damage dazed for 1d4+1 hours. The save DC is Constitution-based.
 
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Poison (Ex): Injury (bite), Fortitude DC x; initial damage agonizing pain (-4 penalty on attack rolls, skill checks, and ability checks) for 2d6 minutes; secondary damage dazed for 1d4+1 hours. The save DC is Constitution-based.

That's pretty much what we were talking about.

It's very nasty for the CR though. Are you all right keeping the original version's long period of incapacitation? If not, we could soften it to sickened for 2-5 hours.
 


I'm fine with keeping or softening. No strong preference either way.

Oh heck, why not go for the nastier of the two options, since it's "deadly enough to fell a warhorse".

Besides, it does say victims of its venom are incapable of taking any actions.
 

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