Converting Forgotten Realms monsters

Incapacitating pain for the venom and the quickness ability of the choker appeal.

But what condition, if any, shall we use for the incapacitation - nauseated? helpless? dazed? stunned?

Maybe symbol of pain type penalties (-4) for the initial effect, then Dazed for 2-5 hours for the secondary effect?

I was wondering about using the Choker's Quickness as well, but I would prefer it to have the equivalent of a permanent haste. We might decide to make this mouse an Improved Familiar, and I don't want to bring Quickness that close to a PC...

Better make it a Magical Beast in any case.
 

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Agreed. I could see some Con damage, but probably wouldn't go for too much.

Just base it on downsized rat stats?

EDIT: I missed Cleon's post above. I meant to agree with Shade. But Cleon's assessment of the incapacitation might work. Or else something like nauseated, then sickened.

Also, if we decide to go the haste route, I believe we made some ability called "alacrity" that does something similar. I have a vague feeling it a was for some pig-like critter.
 
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Agreed. I could see some Con damage, but probably wouldn't go for too much.

Just base it on downsized rat stats?

EDIT: I missed Cleon's post above. I meant to agree with Shade. But Cleon's assessment of the incapacitation might work. Or else something like nauseated, then sickened.

Also, if we decide to go the haste route, I believe we made some ability called "alacrity" that does something similar. I have a vague feeling it a was for some pig-like critter.

Yes, we've already got a couple of haste-based SAs. The last I recall is working on was for a Moldvay Undead. A souped-up skeleton, if I recall correctly.

WotC has published official Mouse stats, so we might as well have a look at those as well.
 

This one's probably the closest to what we seek:

Alacrity (Su): When making a full attack action, a feral slasher may make one extra attack with its bite attack at its highest attack bonus.
 


Here are the official mouse stats:

Mouse: CR -; Fine Magical Beast; HD 1; hp 1/2 master's; Init +0; Spd 10 ft., climb 10 ft.; AC 19 (touch 18, flat-footed 17); Base Atk +0; Grp -21; Atk -; Full Atk -; Space/Reach: 1/2 ft./0 ft.; SQ improved evasion, scent, granted abilities; AL Any; SV Fort +2, Ref +2, Will +1; Str 1, Dex 11, Con 10, Int 6, Wis 12, Cha 2.
Skills and Feats: Balance +8, Climb +10, Hide +20, Move Silently +12.

Mouse (Dragon Magazine version): CR --; Fine Animal; HD 1/4 d8; hp 1; Init +2 (Dex); Spd 15 ft., climb 15 ft.; AC 20 (+8 size, +2 Dex); Atk none; SQ scent; Face 2 1/2 ft. by s 1/2 ft.; Reach 0 ft.; SV Fort +2, Ref +4, Will +1, Str 2, Dex 14, Con 10, Int 2, Wis 12, Cha 3.
Skills: Balance +10, Climb +10, Hide +26, Move Silently +10.
 

Where's the WotC mouse from? In any case, I think the Dragon Mag version looks a bit better for our purposes.
 

Here are the official mouse stats:

Mouse: CR -; Fine Magical Beast; HD 1; hp 1/2 master's; Init +0; Spd 10 ft., climb 10 ft.; AC 19 (touch 18, flat-footed 17); Base Atk +0; Grp -21; Atk -; Full Atk -; Space/Reach: 1/2 ft./0 ft.; SQ improved evasion, scent, granted abilities; AL Any; SV Fort +2, Ref +2, Will +1; Str 1, Dex 11, Con 10, Int 6, Wis 12, Cha 2.
Skills and Feats: Balance +8, Climb +10, Hide +20, Move Silently +12.

Mouse (Dragon Magazine version): CR --; Fine Animal; HD 1/4 d8; hp 1; Init +2 (Dex); Spd 15 ft., climb 15 ft.; AC 20 (+8 size, +2 Dex); Atk none; SQ scent; Face 2 1/2 ft. by s 1/2 ft.; Reach 0 ft.; SV Fort +2, Ref +4, Will +1, Str 2, Dex 14, Con 10, Int 2, Wis 12, Cha 3.
Skills: Balance +10, Climb +10, Hide +26, Move Silently +10.

I remember these.

The second one is the most relevant, since the first has a lot of Familiar stuff built into the stats.
 


DMG, I believe. And I third support for the Dragon version.

Okay, reverse engineering its skills suggests a hefty racial bonus on Balance, Hide and Move Silently.

+10 Balance : Dex +2, remainder 8
+10 Climb: Dex +2 (assuming it has Dex-substitution), racial bonus +8 from Climb speed, remainder 0
+26 Hide : Dex +2, size +16, remainder 8
+10 Move Silently: Dex +2, remainder 8

That's not including its skill ranks or adjustments for any feats. How about assuming it has Stealthy and splits its skill points between the stealth skills, then the remainder becomes a racial bonus. i.e.:

+10 Balance : Dex +2, ranks 0, racial bonus +8
+10 Climb: Dex +2, ranks 0, racial bonus +8
+26 Hide : Dex +2, ranks 2, Stealth feat +2, size +16, racial bonus +4
+10 Move Silently: Dex +2, ranks 2, Stealth feat +2, racial bonus +4

That seems enough to start a Working Draft.
 

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