There wasn't much to go on for flavor text, so its rather sparse.
Does DR 5/magic sufficently cover this? I'm wondering if we shouldn't increase it to 10...
I'm not opposed to /magic, I just though the amount should be higher since it is "nearly immune".
DR 5/magic seems right. They shouldn't require any material beyond magic, and DR 10 seems a bit out of line for their CR.
I'm also in favor of Cleon's suggestion that a victim of the touch can only be raised/resurrected/etc if they receive a remove curse spell first. Just add that to the chilling touch description.
Do we put any restrictions on the "remove curse" like a minimum CL, level check, or just let the spell automatically succeed?
Consdering their power level, I'd say auto success is acceptable.
Fine by me.
What about the "cold iron question"?
I'm torn. On the one hand, I find DR/magic to be nigh-useless in actual play. On the other hand, nothing seemed to indicate any reason to give 'em a special material component in the original writeup (although, to be fair, nothing prevents us making that leap, either).
<looks at Crown of Horns>
Well, nothing in the artifact imparts DR, and it changes the wearer's alignment to neutral evil, so it offers no obvious ties to silver (devils) or cold iron (demons). The neutral evil demodands and yugoloths have DR/good.
You know, DR/good actually seems quite a good fit for undead created by an major artifact of pure evil!

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.