Converting Forgotten Realms monsters


log in or register to remove this ad

Says you. :p

I do!

The cleric I'm referring to is Lawful Evil. :D

Updated. Ready for the greater version?

Erm, weren't we changing their attacks from melee to touch? I seem to recall us having a bloody-minded argument passionate debate over that issue.

I'd also like "times" or "multiplied" instead of "x" in its Unholy Toughness's "Charisma modifier x its Hit Dice", or at the very least an "×" symbol instead of the letter "x".
 

Erm, weren't we changing their attacks from melee to touch? I seem to recall us having a bloody-minded argument passionate debate over that issue.

That we did, and I thought I'd corrected that. I'll do so.

I'd also like "times" or "multiplied" instead of "x" in its Unholy Toughness's "Charisma modifier x its Hit Dice", or at the very least an "×" symbol instead of the letter "x".

You are getting REALLY nitpicky now. OK Mr. FancyPants, how do I type an "x symbol" rather than a letter x?

(The WotC standard for he ability is a letter x/x symbol [I can't tell 'em apart])
 

You are getting REALLY nitpicky now. OK Mr. FancyPants, how do I type an "x symbol" rather than a letter x?

(The WotC standard for he ability is a letter x/x symbol [I can't tell 'em apart])

I prefer to type it "multiplied". :)

If you want to type the "×" symbol, the keyboard Shortcut is Alt+NumLock 0215.

I find it easier to copy & paste an × from somewhere else, though.
 




Agreed, let's start on those.

If I remember correctly, we were going to do these as a Template.

Shall we just do the stats in the same order as the template, or in the order we normally follow for a standard monster? e.g. start with the basics (abilities, size & type), then the special abilities, then the skills and other odds & sods.
 

I think it would work best to start with the special abilities, and see what ability score adjustments, etc. fit those abilities best.
 

I think it would work best to start with the special abilities, and see what ability score adjustments, etc. fit those abilities best.

Right-ho. They're pretty straightforward.

Energy Drain (1 negative level per touch), complete drain causes "permanent, irreversible death".

Turned as Mummies => Turn Resistance.

They can disguise (or Disguise) themselves as living creatures if their negative energy spots are hidden. Want to do anything with that?
 

Remove ads

Top