Converting Forgotten Realms monsters


log in or register to remove this ad





Well opinions can differ, you know.

But of course. That was just my sole opinion. ;)

Speaking of individuals, an individual rot grub is a hazard under 3E, isn't it?

Dunno. I coded up all the monsters, but hazards...not so much. I don't have Dungeonscape handy at the moment.

Should a single Nipper be a hazard or a monster?

I'd say treat it however the individual rot grub is treated (if it is treated indivdually at all, that is.)
 



Twiddles thumbs waiting for rot grubs... ;) Actually, how about looking at the ToH version?

ToH said:
ROT GRUB
Hazard (CR 4)
These diminutive vermin crawl off carrion and infest living hosts. They cause a fatal
illness unless cured or killed. When first encountered, a DC 15 Spot check can be made to avoid them entirely. If this check is failed, the grubs have contacted the victim and penetrated the skin. Once this occurs, the victim may make a DC 15 Wisdom check. If successful, he notices strange burrowing below the surface of his skin. Each round thereafter, a DC 17 Fortitude save must be made. If failed, the victim sustains 2d6 points of Constitution damage. At Constitution 0, the victim dies. The grubs then look for a new host. During the first two rounds, the grubs can be killed by applying flame to or by cutting open the affected skin. The flame or cutting does 2d6 points of damage to the victim. If a DC 15 Heal check is successful, cutting damage can be reduced to 1d6. After the second round, only a remove disease spell can save the victim.
 

Twiddles thumbs waiting for rot grubs... ;) Actually, how about looking at the ToH version?

I'd like to see the Dungeonscape version, but it makes sense to use the Tomb of Horrors ROT GRUB since I believe it's OGL.

I'll join you in thumb-twiddling. ;)
 

Remove ads

Top