Converting "generic setting" second edition monsters

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BOZ

Creature Cataloguer
The bearer of the amulet can summon the Abomination, which arrives one round later. If the Abomination has recently been slain outside its home plane, it will not appear until it has recovered (see rejuvenation, above). When the Abomination appears, it appears in any location the bearer can see, regardless of the distance, as chosen by the bearer.
 

Shade

Monster Junkie
We'll need to list what sort of action the actual act of summoning involves. It seems to imply that the the bearer can call out to A-bomb, and then move on and do other things until it arrives.
 

BOZ

Creature Cataloguer
actually, it seems to imply that the amulet must be held and concentrated upon.
 

Shade

Monster Junkie
The original text does, but not the blurb you posted above (which is what I was referring to). ;)
 

BOZ

Creature Cataloguer
right. i will fix that then. :D

i think the DC should be 35. that way, it will fail the first attempt to control it, and require a 20 on the second attempt, but after that it gets progressively easier (as intended!)
 


BOZ

Creature Cataloguer
Amulet of the Abomination (major artifact)
The derro power Diirinka crafted this jewel for Brassbeard Moradinson, the dwarf who murdered his uncle Irontooth to get the Axe of the Dwarvish Lords. The amulet is about the size of a walnut and consists of a single piece of clear crystal cut into the likeness of a dwarf's head; however, the piece has no curves, so only angles and facets define the head's contours. The crystalline material looks and feels something like diamond. It is tougher, but less bright. The amulet has no pin or chain; it has to be carried in a pouch or tucked into the user's clothing.

By holding the amulet and concentrating on it, the bearer can summon the Abomination of Diirinka, which arrives one round later. If the Abomination has recently been slain outside its home plane, it will not appear until it has recovered (see rejuvenation, above). The summoning attempt will fail if the Abomination is on a plane other than its home plane. When the Abomination appears, it appears in any location the bearer can see, regardless of the distance, as chosen by the bearer.

Once the Abomination appears, it must succeed on a DC 35 Will save or be under control of the amulet's wielder for 10 minutes. While under the wielder's control, the Abomination performs any action the wielder desires, including returning to its home dimension, so long as the action is within the Abomination's capabilities. The wielder can issue commands only when the Abomination is within sight; if the Abomination is not within the wielder's sight it will follow its last instruction to the best of its ability.

If the Abomination succeeds on its saving throw or if the control's duration runs out, the Abomination will act of its own accord. If the duration runs out and the Abomination is in sight, the wielder may attempt to regain control for another 10 minutes, forcing the Abomination to make another Will save.

Each time the amulet is used to summon or gain control of the Abomination, the DC for the Will save decreases by 1. If the amulet is not used for 100 years, the save DC increases to its maximum of 35.

The Abomination counts as a summoned creature for the purposes of spells such as protection from evil and magic circle against evil. Any effect that blocks mind control or mind-affecting effects also blocks the amulet wielder's control over the Abomination.

The Amulet of the Abomination can be destroyed only by an epic good-aligned weapon forged by dwarves, or a wish or miracle spell cast by a dwarven spellcaster.


Flavor text for the Abommy:
When the Abomination is summoned but is not under someone's control, it will charge off in search of dwarven prey. It remains on the plane it has been summoned to until it has slain and consumed several dwarves, returning home when it has been satiated. After a few months of hunting, if it has not been successful, it will return home hungry.
 



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