Converting "generic setting" second edition monsters

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BOZ

Creature Cataloguer
since you're so desperate to see this little fellow from the module Wizards' Challenge II... ;)

i'm not sure, but i think this little fellow might just be a single individual of a type of guardian yugoloth that already exists... i'll have to compare and see.
 

Shade

Monster Junkie
What can I say...Jimmy Buffet's got parrotheads, the Grateful Dead has Deadheads...me, I'm a Lothhead. I'm on a mission to spread the yugolove. ;)
 

BOZ

Creature Cataloguer
Anguiliian
CLIMATE/TERRAIN: Temperate and Tropical Deep Ocean
FREQUENCY: Very rare
ORGANIZATION: Tribe
ACTIVITY CYCLE: Night
DIET: Carnivore
INTELLIGENCE: Average (8-10)
TREASURE: (I,O,P,Q(x10),X,Y)
ALIGNMENT- Lawful evil
NO. APPEARING: 5-20 (10-60)
ARMOR CLASS: 4
MOVEMENT: 9, Sw 18
HIT DICE: 3
THAC0: 17
NO. OF ATTACKS: 4
DAMAGE/ATTACK: 1d4/1d4/2d4+1/2d6
SPECIAL ATTACKS: Drill, clench, rake, dart
SPECIAL DEFENSES: Immune to electricity, susceptible to fire
MAGIC RESISTANCE: Nil
SIZE: M (6')
MORALE: Average (8-10)
XP VALUE: 270
Chieftain 650

Anguiliians (AN-gwill-ee-anz) resemble a cross between a man and an eel. They have sinuous bodies about 6 feet long, the upper section of which bears two fleshy appendages tipped with bony pincers. The anguiliians use these appendages as arms (the pincers can cut, crush, and grasp almost any living object) and forward fins.

Two short legs - ending in wide, six-toed feet - sprout from the creatures' flanks about two-thirds of the way down their bodies. Beyond their legs, anguiliian bodies possess flat tails fringed top and bottom with fins.

In addition, the creatures have reptilian eyes and jawless, circular mouths lined with row upon row of teeth. Anguiliian snouts are blunt, and they possess a pair of wide fins on the sides of their heads which resemble spiny ears.

An anguiliian's scaly body has a muddy brown hue with dots or speckles of black and tan.

Anguiliians communicate through clicks, thumps and whistles, just like sahuagin. In fact, these creatures speak a dialect of the sahuagin tongue. Their chieftains usually know the common tongue of surface dwellers (which they speak tolerably well) and the racial tongues of one or two other land or marine races.

Combat: Anguiliians make swift attacks aimed at overwhelming the opposition. In addition, they possess senses as acute as those of their sahuagin cousins. When fighting surface dwellers underwater, anguiliians gain a +2 bonus to their surprise rolls and impose a -2 penalty to their opponents' surprise rolls.

Once an hour. anguiliians can dart through the water at a rate of 30 for five minutes. They can use this burst of speed all at once, or in shorter bursts. However, once they have used their extra speed for five minutes, they must wait a full hour before doing so again.

In open water, anguiliians often form a loose sphere around their enemy: a few anguiliians swim overheard, a few more attack from the front, rear, and flanks, and the majority strike from below.

Anguiliians attack with their mouths, pincers, and tails. Their tails deliver a pile-driver punch, while their pincers slice and crush. On a successful bite, an anguiliian attaches itself to its opponent unless the opponent wears metal armor or has a natural Armor Class of 0 or better. Once attached, the anguiliian automatically drills into the opponent for bite damage each round. (Anguiliians have been known to drill their way into large creatures - such as whales - and literally eat them from the inside out). Victims of an anguiliian bite can dislodge the creature only by killing it, or tearing it away with a successful bend bars roll.

While attached, an anguiliian automatically rakes its opponent with its feet each round for an additional 2d4 points of damage. In addition, all attacks with its pincers and tail gain a +2 attack bonus.

If unable to attach its mouth, an anguiliian can grasp its opponent with its pincers. If both pincers hit during the same round, the creature traps the opponent, automatically inflicting raking and pincer damage reach round and gaining a +2 attack bonus with its tail and bite.

Anguiliians are completely immune to all forms of electrical attack. However, all fire attacks inflict an extra 2 points per die of damage. Furthermore, the anguiliian suffers a –2 saying throw penalty vs. fire attacks. Anguiliians cannot abide bright light or fresh water. When exposed to either, they must make a morale check or withdraw.

During their rare forays ashore, anguiliians typically carry several stone-tipped javelins, which they clench in their pincers.

Habitat/Society: Anguiliians live in the sunless depths of the ocean. They typically dwell at depths between 1,800 and 2,400 feet, rising near the surface only at night to hunt. Some anguiliians even venture to the surface on moonless nights. However, the creatures limit such forays to brief raids on lonely islands, or attacks on passing ships.

The anguiliian's social structure is a patriarchal hierarchy based on an elder chieftain (who has 5 Hit Dice). Anguiliian leaders are subject to challenge - just as sahuagin leaders. Unlike sahuagin, however, anguiliians do not have a rigid nobility system or a priesthood.

Anguiliian form free-swimming tribes that cruise the ocean depths. The entire tribe remains mobile, with the females carrying their eggs along as they swim. Most anguiliian encounters will involve 5d4 adult males acting as scouts or hunters for the main group. There is a 40% chance that an anguiliian tribe has 3d4 marine eels as guards.

Ecology: Anguiliians consume any flesh - including carrion, slain opponents, and their own dead. They regularly hunt giant squid, whales, and a variety of fish. Anguiliian meat is foully pungent, and not even the voracious sahuagin care to eat it. Sharks, kraken, and other monsters of the deep aren't so picky, and often prey upon anguiliians before the anguiliians can prey upon them.





some preliminary stats for the anguiliian:

Anguiliian
Medium (Monstrous Humanoid? Aberration?) (Aquatic)
Hit Dice: 3d8+X (X hp)
Initiative: +X
Speed: 20 ft (4 squares), swim 50 ft
Armor Class: 16 (+X Dex, +X natural), touch X, flat-footed X
Base Attack/Grapple: +X/+X
Attack: X
Full Attack: +X melee
Space/Reach: 5 ft/5 ft
Special Attacks: Drill, clench, rake, dart
Special Qualities: Darkvision 60 ft, freshwater sensitivity, immunity to electricity, vulnerability to fire
Saves: Fort +X Ref +X Will +X
Abilities: Str X, Dex X, Con X, Int 10, Wis X, Cha X
Skills: Swim
Feats: X

Environment: Temperate and warm aquatic
Organization: Solitary, scouting party (5-20), or tribe (10-60 plus 40% chance of 3d4 marine eels)
Challenge Rating: X
Treasure: Standard
Alignment: Usually lawful evil
Advancement: 4-6 HD (Medium); 7-9 HD (Large), or by character class
Level Adjustment: +X
 


BOZ

Creature Cataloguer
True that. :)

One difficulty I was having was this:

NO. OF ATTACKS: 4
DAMAGE/ATTACK: 1d4/1d4/2d4+1/2d6

“Anguiliians attack with their mouths, pincers, and tails. Their tails deliver a pile-driver punch, while their pincers slice and crush.” And the drilling bite.

I’d say it’s an easy bet that the pincers are the 1d4 (since there are two, woohoo!). but as to the 2d4+1 and the 2d6, which do you think is the tail and which the bite?
 


Shade

Monster Junkie
My gut reaction is that the bite is 2d6, since it is its "main feature". The +1 on the 2d4 might also represent the "pile-driver punch" of its tail attack.

Also, any idea where one might find the stats for a "marine eel"? ;)
 
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