Converting "generic setting" second edition monsters

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The sunbeam looks good. Comments on seeds: I think the Ref save can just negate the splash damage, since it's just 1 point to begin with, unless you're counting one save for overlapping splash damage. Should we specify undead as taking extra damage, as for many spells?
 

Good point on the save. Would it work better to eliminate the "divide as it sees fit" part and simply make each seed deal 1d3 or 1d4 damage?

I'm ambivalent on the undead part...is it a function of the light itself, or the divine nature of the spell?
 

Let's have it be 1d4 per seed, and doing extra damage to the undead--it's generally accepted that light based spells hurt the undead, regardless if it's a cleric casting them.
 


Is this better?

Sunseeds (Su): A giant sunflower may fire up to four of its seeds each round as special splash weapons with a range of 100 feet. A ranged touch attack roll is required to strike the intended target. The giant sunflower may spread these attacks among multiple targets as it desires.

Each seed explodes in a flash of light upon striking any hard surface, dealing 1d4 points of damage (1d6 damage to undead). In addition to its regular damage, it deals 1 point of splash damage. A creature particularly vulnerable to bright light takes double damage, while a construct or inanimate object takes only half damage. The save DC is Constitution-based.

A giant sunflower possesses 24 seeds. It produces new seeds 24 hours later. A giant sunflower that fires all its seeds wilts and dies immediately.
 

Rather than 1d6 to undead, I might throw undead in with the "creatures particularly vulnerable to bright light" bit. That doesn't include things like orcs with light sensitivity, though, does it? Should we say that creatures with light sensitivity are dazzled if they are within the splash radius?
 

The problem with that is the case of undead that are sensitive to light. Searing light hits them with even greater damage.

I like the light sensitivity/dazzled bit.
 

Ahhh, I get what you're saying. Sure, let's leave it as is for undead.

So let's add the dazzled bit, then.
 

Sure. Updated.

SD:Immune to heat

Immunity to fire, or instead expand the light theme to immunity to spells and effects with the light descriptor?

Should we add some flavor text that the seeds retain their offensive capabilities if harvested from a live plant for say, 24 hours?
 

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