Converting "generic setting" Second Edition monsters


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Right about...now. :p

Updated.

For some reason I feel an eerie musical accompaniment would have been appropriate...

The scathe's version of camouflage seems more like a racial bonus to Hide checks when in snowy terrain than the Camouflage Special Quality.

Should we do something about their "super infravision" which allows them to see a human's body-heat up to a mile away?
 

For some reason I feel an eerie musical accompaniment would have been appropriate...

You couldn't hear it?

The scathe's version of camouflage seems more like a racial bonus to Hide checks when in snowy terrain than the Camouflage Special Quality.

Agreed.

Should we do something about their "super infravision" which allows them to see a human's body-heat up to a mile away?

Superior low-light vision would suit me.
 



Updated.

Skills: 7 ranks
Hide, Listen, Spot?

If we're giving them a racial bonus in Hide (and maybe Move Silently?) in snowy terrain we don't need to invest much in Hide, so I suggest ranks of Hide 1, Listen 3, Spot 3.

Feats: 2
Multiattack, Stealthy?

No need for Stealthy, how about Multiattack and Combat Reflexes or Reckless Offense?

Reckless Offense seems appropriate to a monster that will attack any creature they encounter, even a dragon!
 

I'm thinking something like this:

Full Attack: 2 claws +6 melee (1d4+2) and bite +4 melee (2d6+1)
Feats: Multiattack, Reckless Offense
Skills: Hide +3*, Listen +3, Move Silently +2*, Spot +3

Skills: A scathe's milky-white skin and whisper-smooth sky-claws give it a +6 racial bonus on Hide and Move Silently checks when in snowy or icy terrain.
 

Updated.

Did we work on the poison yet?

If a scathe hits with its beak, there is a 25% chance for a burning poison to be injected into the victim. The poison causes an additional 2-12 points of damage, and the pain will cause victims to make attack rolls with a -2 penalty. A successful saving throw vs. poison will halve the damage and eliminate much of the pain effects, leaving the victim at -1 to attack rolls, up to a maximum of -2 for multiple attacks. The effects of the poison last for 5-20 rounds; during this time stricken opponents cannot benefit from any Dexterity bonuses to their Armor Class.
 

I don't recall doing that. Con damage plus something based on symbol of pain again? Or Con plus a condition that denies you Dex to AC?
 

I'd lean toward both.

I can't find any appropriate conditions that result in a loss of Dex bonus to AC (blinded, cowering, and stunned all don't fit here), so we may just have to spell it out.

It could be based on "grogginess".
 

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