So...create free-willed wights?
Victims of their savage bite must save versus death or lose one level (permanently).
I was going to reply "works for me", thinking they only did Con damage, and then I reread the entry...
So they'll be creating wights, whether we include a create spawn entry or not. In that case, might as well spell it out, eh?
Ooops, that's "wright" on the wights.![]()
I'm ok with adding create spawn, but I think we should only bother to add it if we always want them to create wights. If it's only energy drain through the bite, we can leave it off.
Neglected spirits can assume wraithform at will
Let's not veer away from the way undead generally work. Either create spawn if killed in any way by the spirit (like most MM undead), or via energy drain only (like a vampire). I'd prefer the former.
Regardless of the case, I'd prefer "all or nothing" on the enslavement...either the spawn are free-willed, or they're enslaved.
In other words, "Two wrongs don't make a wright."![]()
It looks like I stuck the wraithform ability in the wrong thread!
Wraithform (Su): A wraithworm may become incorporeal for up to 10 minutes per hour. It may not use its natural attacks or paralyzing gaze while incorporeal.
Skills: 5 at 11 ranks
Wights have Hide, Listen, Move Silently, Spot. Add Knowledge (history) since they are ancestors?
Feats: 3
Multiattack? Power Attack? Reckless Offensive?
Environment: Any?
Organization: Solitary? (Add wights if we decide upon enslavement)
Challenge Rating: 5? (A wight improved to 8 HD is CR 4, and these add Con damage and unholy toughness)
Treasure: None (like wights?)
Alignment: Always chaotic evil
Advancement: 9-16 HD (Medium)? (This follows the wight's "double HD, same size category" advancement)

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.