Converting Greyhawk monsters

Updated.

Was this intended to replace the aura of palpable terror or overlap with it?
Replace it, since we couldn't agree on anything "palpable" to do (and Cleon seemed to want a sanctuary effect in addition to the fear aura). And the Nightmare Projection takes care of the nonlethal damage.

Are the special abilities finally about done? This has been a tough one, and it's still not done!
 

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I think we have enough special abilities.

Updated.

Fill in the blanks (I may have missed some of these upthread):

Attack: Incorporeal touch +11 melee (1d6 and x)
Full Attack: 2 incorporeal touches +11 melee (1d6 and x)

Was x supposed to be a special ability or negative energy damage?

Skills: 12 at 11 ranks

Feats: 3
 

Cleon suggested (post 600) Wis drain. I might go with Wis damage instead, since it already does drain in the nightmare aura and it's only 8HD.
 

I think we have enough special abilities.

Updated.

The Aura of Forbidding Terror is fine by me, so I agree we're done with the Special Abilities.

Fill in the blanks (I may have missed some of these upthread):

Attack: Incorporeal touch +11 melee (1d6 and x)
Full Attack: 2 incorporeal touches +11 melee (1d6 and x)

Was x supposed to be a special ability or negative energy damage?

The X was "something to be decided later". I prefer ability damage or drain. 1d6 Wisdom should be plenty.

Skills: 12 at 11 ranks

How's this for the 12 skills:

Bluff, Decipher Script, Diplomacy, Hide, Knowledge (arcana), Knowledge (religion), Knowledge (the planes), Intimidate, Listen, Search, Sense Motive, Spot.


Hmm, I'm tempted to give them Ability Focus in both its special abilities plus Improved Initiative, although that might be a little mean. :devil:
 

The X was "something to be decided later". I prefer ability damage or drain. 1d6 Wisdom should be plenty.

1d6 Wis damage appeals

How's this for the 12 skills:

Bluff, Decipher Script, Diplomacy, Hide, Knowledge (arcana), Knowledge (religion), Knowledge (the planes), Intimidate, Listen, Search, Sense Motive, Spot.

Seems reasonable.

Hmm, I'm tempted to give them Ability Focus in both its special abilities plus Improved Initiative, although that might be a little mean. :devil:

I'd give in to that temptation. :devil::angel:
 


Updated.

Organization: Solitary or flock (2-5)?

Challenge Rating: x

Advancement: 9-16 HD (Medium); 17-24 HD (Large)?

Languages? (Phantasmal slayers speak Common, Abyssal, Draconic, Elven, Gnome, and Infernal. They also have the power of telepathy. I fancy telepathy at the very least.)
 

Org and advancement are ok, though I don't much care if they advance to Large or not (I'd be just as happy if they stayed Medium). I'd give them all the phantasmal slayer languages and telepathy, sure.

CR is tough. I think they need to be at least 7 or 8 due to the special abilities (esp with the high DCs), but they're a bit squishy to go any higher than that.
 

Updated.

Organization: Solitary or flock (2-5)?

Challenge Rating: x

Advancement: 9-16 HD (Medium); 17-24 HD (Large)?

Languages? (Phantasmal slayers speak Common, Abyssal, Draconic, Elven, Gnome, and Infernal. They also have the power of telepathy. I fancy telepathy at the very least.)

I don't see these as being sociable creatures, "Solitary" would be enough for me.

As for size, I prefer 9-16 HD (Medium) or 9-24 HD (Medium).

Definitely add telepathy, probably a long range (300 foot?) version.

As for languages, how about having them speak all known languages? Being manifestations of universal fears they should be able to speak about the fears of all intelligent creatures, and such communication implies they understand the language(s) such fears are couched in.
 


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