Converting Greyhawk monsters


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Gibbering Mouther, Greater
Climate/Terrain: Swamps, jungle, underground
Frequency: Unique
Organization: Solitary (monarchy)
Activity Cycle: Day
Diet: Omnivore
Intelligence: Low (7)
Treasure: Q, A (gems and gold only)
Alignment: Neutral
No. Appearing: 1
Armor Class: 1
Movement: 6, Sw 9
Hit Dice: 8
THAC0: 13
No. of Attacks: 6+
Damage/Attack: 1(26) plus special
Special Attacks: Gibbering, spit, bite, spawn
Special Defenses: Regeneration
Magic Resistance: Nil
Size: L (8’ tall)
Morale: Fanatic (17)
XP Value: 5000

The one greater gibbering mouther known to exist is Xuxeteanlahucuxolazapaminaco, god-king of the Amedio nation of Chetanicatla. Larger and stronger than others of its kind, it considers itself a god. The descriptions below indicate its additional abilities beyond those of typical gibbering mothers.

Combat: The spittle of the greater gibbering mouther bursts into flame when it strikes a solid object. It may spit up to 20’ away, causing 2d6 damage to the target and setting combustibles on fire.

Once a week it may separate a small portion of itself, normally only one or two mouths and a few eyes, creating an independent creature called a gibberspawn.

The mouther regenerates 2 hit points per round.

Habitat/Society: This creature lives in areas where it can dominate many beings such as in an inhabited ruin or humanoid lair. It thrives on attention and offerings; its appetite is such that its environment is quickly depleted unless it lives where there is a constantly renewing food source.

Unlike other gibbering mothers, when it reproduces it does not form two creatures by asexual fusion; one part retains the mind and abilities of the original and the other becomes a normal gibbering mouther.

Ecology: An unexpected mutation of an artificial magical creature, the greater gibbering mouther has no natural place in any ecology. It has depended so long on others bringing it food that it would have a hard time hunting, especially as the creature is more of a scavenger than a hunter.

Gibberspawn

A grapefruit-sized blob with a few eyes and mouths, a gibberspawn is a barely-intelligent bud of the greater gibbering mouther. It normally attaches itself to a living creature and slowly drains blood (1 hp per day) as its victim carries it around. The gibberspawn is able to give wordless suggestions to its host (similar to a suggestion spell, but only conveying emotions and simple thoughts), which it normally does in service to its monstrous parent. With the help of the gibberspawn, a greater gibbering mouther is able to control a significant territory. Gibberspawn are AC 7, 1 HD, have a movement rate of 3 and are worth 65 XP.

Originally appeared in The Scarlet Brotherhood (1999).
 

Start by advancing a gibbering mouther, I guess, then maybe fiddling with stats.

Add fire damage to the spittle, or replace the regular acid damage?

Add fast healing 2.

Then work out the gibberspawn. I guess those should have a separate statblock.
 

Start by advancing a gibbering mouther, I guess, then maybe fiddling with stats.

Add fire damage to the spittle, or replace the regular acid damage?

I'd prefer fire and acid damage.

Add fast healing 2.

Nah, it needs to be more than that to make any difference. Maybe 4 or 5 points. I'll agree it does look more like Fast Healing than Regeneration in 3E terms.

Then work out the gibberspawn. I guess those should have a separate statblock.

Yes, the original writeup didn't bother, but it describes them as independent creatures so we'd better give them their own stats.
 

For starters, I think we need more HD. I'm not buying 8 HD as a "god-king"...heck, it's only middle of the pack for mouthers. Since the advancement range for mouthers goes up to 12 HD, I'd propose 12 HD, or better yet, slightly higher.

I'd prefer fire and acid damage.

Me too.

Nah, it needs to be more than that to make any difference. Maybe 4 or 5 points. I'll agree it does look more like Fast Healing than Regeneration in 3E terms.

Fast healing 5 appeals.

Yes, the original writeup didn't bother, but it describes them as independent creatures so we'd better give them their own stats.

Agreed.
 

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