Yaarel
🇮🇱He-Mage
That is a great way to characterize 5e 2024.True, but I interpret that to mean "homebrew, and we will offer you a menu of usable parts".
The "default setting" is homebrew.
Everything else is a menu.
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That is a great way to characterize 5e 2024.True, but I interpret that to mean "homebrew, and we will offer you a menu of usable parts".
Sure, but both the homebrew and all the menu options are assumed to exist in a shared meta-setting, which includes a whole slew of worldbuilding assumptions that the prospective homebrewer would need to make a specific choice to excise if they so desired.That is a great way to characterize 5e 2024.
The "default setting" is homebrew.
Everything else is a menu.
Sure, but both the homebrew and all the menu options are assumed to exist in a shared meta-setting, which includes a whole slew of worldbuilding assumptions that the prospective homebrewer would need to make a specific choice to excise if they so desired.
I view a single Material Plane. All of the planets like Toril, Oerth, and Krynn, are planets that are somewhere in outer space. Practicably, the main way to reach them is by a spelljammer via the Astral Plane hyperspace, where one can travel at the speed of thought where the domains of dread also are.I think it’s a bit more specific than that. It means all the official settings, along with all homebrew settings that don’t explicitly claim otherwise, are parallel Prime Material planes, which exist in a shared multiverse and connect to the same outer planes.
Right, but those are not the assumptions of the default muliverse setting. Obviously your games, your setting, and you are free to make those changes. But, you’re then not using the default setting presented in the books.There is much room for a DM to invent setting assumptions. For example.
I view a single Material Plane. All of the planets like Toril, Oerth, and Krynn, are planets that are somewhere in outer space. Practicably, the main way to reach them is by a spelljammer via the Astral Plane hyperspace, where one can travel at the speed of thought.
Athas is a bit weird, since it is somehow cloaked and isolated by the Shadowfell. "The Gray" is the Border Shadowfell, while "The Black" is the Deep Shadowfell.
The "multiverse" gives the DM more discretion. For example, the Astral Plane is infinite, and potentially inlcudes other "multiverses" that accommodate the Planescape settings, like Theros and Ravnica.Right, but those are not the assumptions of the default muliverse setting. Obviously your games, your setting, and you are free to make those changes. But, you’re then not using the default setting presented in the books.
I go the other direction. Each campaign setting is its own Crystal Sphere, in a separate reality from each other, bobbing in a medium called the Phologiston. Not only that, but there are multiple different versions of each setting - for example, there's a Forgotten Realms where the Spellplague never happened, A Flaness where Iuz won The Great Greyhawk War and a Flaness that is our Earth 10,000 years later.There is much room for a DM to invent setting assumptions. For example.
I view a single Material Plane. All of the planets like Toril, Oerth, and Krynn, are planets that are somewhere in outer space. Practicably, the main way to reach them is by a spelljammer via the Astral Plane hyperspace, where one can travel at the speed of thought where the domains of dread also are.
Athas is a bit weird, since it is somehow cloaked and isolated by the Shadowfell. "The Gray" is the Border Shadowfell, while "The Black" is the Deep Shadowfell.
For 5e, I suppose "phlogiston" is something like the same thing as the "Astral Sea". Perhaps more specifically, phlogiston is the part of the Deep Ether that borders the thoughtscapes of the Astral Sea.I go the other direction. Each campaign setting is its own Crystal Sphere, in a separate reality from each other, bobbing in a medium called the Phologiston. Not only that, but there are multiple different versions of each setting - for example, there's a Forgotten Realms where the Spellplague never happened, A Flaness where Iuz won The Great Greyhawk War and a Flaness that is our Earth 10,000 years later.