So just go with Intimidate, Ride, and cross-class Listen, Spot.
Dragon Magazine #206 said:Habitat/Society: The current composition of the fiend knights, in addition to their leaders, is approximately 80 cavalry, 20 of whom ride undead steeds, the other 60 riding normal heavy warhorses. Treat the undead steeds as heavy warhorses with immunity to sleep, charm and hold spells. These troops have heavy lances, again with a 5% chance per level for a magical lance, and they employ footman.s flails in addition to twohanded weapons.
The 120 heavy infantry each carry a long spear and a variety of polearms in addition to other weaponry. They have a 2% chance per level for a magical polearm.
Ivid the Undying said:The current composition of the fiend-knights, in addition to their leaders, is:
Approximately 80 cavalry, 20 of whom ride undead steeds (treat as heavy warhorses with immunity to sleep, charm and hold spells), the other 60 riding normal heavy warhorses. These troops have heavy lances, again with a 5% chance per level for a magical lance, and they employ footman's flails in addition to two-handed weapons. There are 120 heavy infantry, each of whom possesses long spears and a variety of pole arms in addition to other weaponry. They have a 2% chance per level for a magical pole arm.
Dragon Magazine #59 said:The makeup of any unit the knights are leading is detailed below. They always lead troops of veteran to elite status, and will always have a varying number of personal guards (5-15% of listed troop numbers) of levels 2nd through 4th. These retainers are said to be the handpicked troops of OverKing lrvid himself, which he entrusts to the knights to send on special missions of raiding, spying, etc.; thus, they gain +1 on all morale checks during such missions. They generally come armored as the type of unit they are assigned to, but the 4th-level retainers are typically bedecked with +1 weapons and armor.
Unit composition
35% cavalry, as follows:
10% light horse scouts with swords, spears, leather or studded leather armor, target shields.
15% medium horse with swords, lances, chain hauberks, kite shields.
10% heavy horse with lances, bastard swords, full plate or plate mail, kite shields.
50% infantry:
10% light skirmish type with assorted light swords, axes, maces, no shields.
20% medium foot with long swords, spears, maces, chain hauberk, no shields.
10% heavy foot with bastard swords, long spears, assorted pole arms, chain mail, and shields.
10% armored foot with halberds, pikes, assorted pole arms, full plate or plate mail, no shields.
15% Missile:
5% light archers with short bows, spears, short swords, leather jerkins.
3% light crossbowmen with light crossbows, short swords, axes, leather jerkins.
2% longbowmen with longbows, swords, leather armor.
5% horse archers with composite bows, swords, studded leather armor, target shields.
Some popular or notable units include the following:
Heavy Foot regiment: Symbol is a bronze baboon, and the mode (color) of dress is colored saffrons, chocolates, and bone white. This regiment is known as the “howlers” when they go into combat, for they howl and scream, causing many a non-battle-ready foreign unit to retreat in dismay.
Medium Horse regiment: Symbol is a tan horse, and dress is black and aquamarine. This unit is known for expertise with the javelin while either mounted or dismounted. Their nickname is the “bolters,” for they are hard to keep from charging into a fray once the battle has been joined.
Horse-Archer regiment: Symbol is two silver arrows crossed upon the colors of ebony and scarlet. These warriors are very accurate with their composite bows and are called the “pointers,” for they always lead the way on campaigns and skirmish missions.
Organization is going to be a bit complicated...
I think your suggestions generally look good.
As for org, why don't we simplify a bit? Something like solitary, company, brigade, army? (Or whatever order those are supposed to be in.) Then just X 4th level, X 8th level, etc. Of the 4th level ones, half can be cavalry, half infantry in the larger units. Does that work? Just don't need quite so much detail.
As for org, why don't we simplify a bit? Something like solitary, company, brigade, army? (Or whatever order those are supposed to be in.) Then just X 4th level, X 8th level, etc. Of the 4th level ones, half can be cavalry, half infantry in the larger units. Does that work? Just don't need quite so much detail.
How about something like this:
Organization: Solitary, patrol (1-4 plus 5-20 2nd to 4th level fighters; 1d% (round down) mounted on warhorses), lance (2-20 mounted on undead steeds or warhorses), troop (2-20 mounted on undead steeds plus 10-100 2nd-4th level fighters mounted on warhorses) or host (as troop plus 100-1000 1st to 3rd level human, orc or hobgoblin warriors)
Ok, rather than full armies, we can have the higher level ones and their "entourage" of somewhat lower-level guards and aides-de-camp. How about that?
Hmm...I like where this is heading, but I feel like we need to include the higher-level ones. Also, let's drop the species deliniation and just go with "humanoid warriors".
Ok, rather than full armies, we can have the higher level ones and their "entourage" of somewhat lower-level guards and aides-de-camp. How about that?