the Jester
Legend
So I'm running a 1e game as well as a 4e game at the moment, and both are going smashingly well, thank you very much! They're set in the same milieu, and so I sometimes find myself converting material from one system to the other. I'm doing that now- converting a dungeon from 4e to 1e (and I'll probably end up doing a 5e iteration before long, too, as it is a megadungeon).
On to the point! I find that I sometimes must convert material that wasn't in 1e. For instance, twig blights and arbalasters and gear hounds. Most of the time, it's not a problem at all, but sometimes I come to a screeching halt when I have a feeling that something existed in 1e, but I don't have the source.
ANYway, what do you think the 1e xp value of an immovable rod ought to be?
On to the point! I find that I sometimes must convert material that wasn't in 1e. For instance, twig blights and arbalasters and gear hounds. Most of the time, it's not a problem at all, but sometimes I come to a screeching halt when I have a feeling that something existed in 1e, but I don't have the source.
ANYway, what do you think the 1e xp value of an immovable rod ought to be?