Converting Maztica and Horde monsters


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BOZ

Creature Cataloguer
Since you probably know next to nothing about most of these creatures, I took a look at some of them and I’m tossing you some information. What would you like to work on next? :)

Jagre: A Huge size, brutish ogre-humanoid that transforms into a displacer beast-like creature.
Kamatlan: Chaotic evil, poisonous version of the kamadan.
Plumazotl: I’m not sure if this has a place in 3E as it currently is… unless pluma magic is somewhere and I just haven’t seen it yet.

Ahuizotl: the Maztican version is a Huge bipedal lizard that can spit out animated water creatures.
Tabaxi, Jaguar Lord: chaotic evil relatives of tabaxi, that have spell-like abilities and cast cleric spells.

Bacar: Large ant-men with hive minds, kind of like formians.
H'Calos: Colossal centipede creatures that swallow whole, have frightful presence, and can drag foes underground.

Pasocada Ghost: Ethereal spirits that fire ghostly arrows which cause disease.



Nomadic Centaur: Hardier plains centaur that charges and fights with bows.
Horses (Nars, Raurin, Semphari, Steppe, Sosser): various horses. :D
Manggus (Greater spirit): Evil spirits that fight with mauls, can change shape and has spell-like abilities.
Monkey (Greater spirit): Unique being (chaotic good), once member of the Celestial Bureaucracy, can attack with sword 5 times per round, can cast almost any spell, effectively has 20 HD but can’t be permanently killed.
Shatjan: Humanoid with moose head, protector of icy forests, has cold breath weapon and can control temperature.
Shimnus (Greater spirit): Evil crone that breathes fire, can enlarge to storm giant size, is extraplanar.

Gaumahavi, Greater Purple Dragon: Unique Neutral dragon (16 HD) that can cause a dust storm, polymorph, and cast wizard and cleric spells. (since she’s unique, I don’t mind converting her because she has no age progression!) ;)
Sandiraksiva, The Black Courser: A unique horse (8 HD) that can fly, and breathe a fireball.

Ambuchar Devayam/Tanchin: Unique undead being (12 HD) that causes fear, drains energy, causes permanent Con drain by gaze,
Dowagu: Magically created beings that have four arms, cause fear, have chilling touch on their whole body, have an aura of silence, and cause darkness at will.
 




BOZ

Creature Cataloguer
cool, can't forget about that. :)

we'll start with the h'calos (since it's such a popular choice, woo!) and then the jagre.
 


BOZ

Creature Cataloguer
a-yup. ;)

H’Calos is actually a unique creature – my bad! :) he’s a real Giant Movie Monster!


H’Calos

CLIMATE/TERRAIN: Tropical (Ixtzul)
FREQUENCY: Very rare (Unique)
ORGANIZATION: Singular
ACTIVITY CYCLE: Any
DIET: Omnivorous
INTELLIGENCE: Low (4)

TREASURE: Hx3
ALIGNMENT: Chaotic neutral
NO. APPEARING: 1
ARMOR CLASS: - 3
MOVEMENT: 9 (6 burrow)
HIT DICE: 20
THAC0: 1
NO. OF ATTACKS: 1 o r 4
DAMAGE/ATTACK: 2-20 or 1-6/1-6/1-6/1-6
SPECIAL ATTACKS: Swallow, fear
SPECIAL DEFENSES: Immune to gas, fire
MAGIC RESISTANCE: 20%
SIZE: G (100’ long)
MORALE: Fanatic (18)
XP VALUE: 20,000

H’Calos is a (hopefully) unique creature found in Maztica. It appears as a monstrous centipede with a black, chitinous shell. Its forward end is crowned by two glowing green eyes and a four-hinged jaw capable of swallowing any creature of size L or smaller. The forward two sets of legs have grown in the shape of a preying mantis’s forelimbs, perfect for rending larger prey. The forward limbs also allow H’Calos to burrow through earth at normal speed, and through rock at one/third that speed.

COMBAT: H’Calos’s favored method of attack is from below. It can sense vibrations through the earth and selects the loudest collection of individuals or people to attack from beneath. H’Calos emerges from the earth at high speed, taking one target with it, rising some forty feet above the ground. The target is subject to a swallow attack (see below - successful saving throw vs. breath weapon means he hasn’t been swallowed, merely carried aloft), but even if he lives, he falls from that height unless he hangs on to his attacker.
H’Calos’s rising from the ground causes fear (as for dragons) in all who witness it for the first time. Intelligent creatures of less than 1 HD flee in panic, with no saving throw. All others must make a saving throw against fear or fight at -2 to hit and damage for the next 10 rounds. The bacars are unaffected as long as the queen is alive, but if dead, the bacars are affected as normal monsters.
The round after rising from the earth, H’Calos plunges back down, trying to take another target with it in a swallow attack. If the original target is still alive, H’Calos tries to rend it with its forelegs instead, but crashes to the ground. H’Calos is unaffected by this maneuver. During its dive it is vulnerable to attack (its entire body must follow it down the hole). A target hit by two of the four claws is secured, and is dragged underground as well.
H’Calos can swallow its prey on a +4 or better attack roll (e.g., if the creature needs a 13 to hit and the roll is a 17 or better). Swallowed prey then takes 2-16 points of (stomach acid) damage each round, automatically, until dead. The prey may use small hand-held weapons in the creature’s gullet, though slashing and blunt weapons inflict only 1 point per attack. H’Calos’ insides are AC 10. Spellcasters attempting to use spells, wands, or magical items must first make a Dexterity check.
H’Calos’s tunnels through normal soil last about 3-18 rounds before caving in. Tunnels carved through stone are permanent, but softer soils (such as swamp) fill in almost immediately.
H’Calos is immune to fire and gas-based attacks, including cloudkill.

HABITAT/SOCIETY: H’Calos lives to eat, period, and has spent the past 800 years in hibernation. He awakens with an all-consuming hunger, and eats until he is killed. He eats anything, but prefers animals, if only because they are easier to track through vibrations in the ground.
The breeding or creation of creatures such as H’Calos is unknown, although the idea of more than one of these creatures chills the blood.

ECOLOGY: H’Calos the Star Worm fell to earth about a thousand years ago, encased in a meteorite. Whether this spaceborn rock was his lair or his prison is unknown. His landing near the Vale of Ixtzul reverberated around the True World, and his coming may have closed off the last of the dwarven tunnels back to Faerun.
H’Calos’ landing in the True World has had much to do with his long slumber. Without huge underground civilizations (as in Faerun), no delving society found him by accident. Also, without organized nations, Ixtzul was quickly forgotten. Those who did adventure into the valley of Ixtzul were dealt with by the bacars.
Should H’Calos be freed, he will be at full power, but hungry, such that entire towns and cities will vanish overnight under his assault.



some preliminary stats for H’Calos:

H’Calos
Colossal (Aberration? Outsider? Vermin?)
Hit Dice: 20d8 (X hp)
Initiative: +X
Speed: 25 ft (5 squares), burrow 20 ft
Armor Class: 23+ (-8 size, +X Dex, +X natural), touch X, flat-footed X
Base Attack/Grapple: +X/+X
Attack: Bite +X melee (2d10+X)
Full Attack: Bite +X melee (2d10+X) or 4 claws +X melee (1d6+X)
Space/Reach: X ft/X ft
Special Attacks: swallow whole, frightful presence, improved grab, rend
Special Qualities: spell resistance X, tremorsense, immunity to fire and gas
Saves: Fort +X Ref +X Will +X
Abilities: Str X, Dex X, Con X, Int 4, Wis X, Cha X
Skills: X
Feats: 7

Environment: Any warm land and underground
Organization: Solitary
Challenge Rating: X
Treasure: Triple standard
Alignment: Always chaotic neutral
Advancement: ---
Level Adjustment: ---

H’Calos is 100 feet long

COMBAT

Originally found in module FMA2 – Endless Armies (1991, Jeff Grubb).
 

Shade

Monster Junkie
Very cool! :D

H'Calos seems very similar to the megapede in MM2. Thus, we can probably use the megapede's ability scores for starters (except for Int).

Str 43, Dex 7, Con 27, Int --, Wis 12, Cha 4

The megapede is a Colossal Vermin. However, since H'Calos is not mindless, I'd suggest making him a Colossal Magical Beast. Although he is originally from beyond, he doesn't seem like a true outsider. We could add the Extraplanar subtype, though.

He should have the following special abilities:
-Improved Grab
-Swallow Whole
-Tremorsense
-Frightful Presence
-Rend
-Crush
-Immunity to fire and poison
 


Shade

Monster Junkie
Yeah, I was just recapping. :cool:

I'm glad he's got spell resistance, too.

Here's a stab at a few of the abilities:

Crush (Ex): H’Calos can land on opponents three or more size categories smaller than itself as a full-round action, using its whole body to crush them. A crush attack affects as many creatures as can fit under H’Calos's body. Each creature in the affected area must succeed at a Reflex save (DC X) or be pinned, automatically taking X points of bludgeoning damage. Thereafter, if H’Calos chooses to maintain the pin, treat it as a normal grapple attack (grapple bonus +40). While pinned, the opponent takes crush damage each round.

[I made it a full-round action rather than standard, since crush is usually for flying creatures, and H'Calos actually has to rear up.]

Frightful Presence (Ex): Whenever H’Calos attacks or charges, each creature in a X-foot radius that has fewer HD than it does must make a DC X Will save. Failure indicates that the creature is panicked for 4d6 rounds (if it has 4 or fewer HD) or shaken for 4d6 rounds (if it has 5 or more HD).

Improved Grab (Ex): To use this ability, H’Calos must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If H’Calos wins the grapple check, it establishes a hold and can rake with its front claws and can attempt to swallow the foe the following round.

Swallow Whole (Ex): H’Calos can try to swallow a grabbed opponent of a smaller size than itself by making a successful grapple check. Once inside, the opponent takes X points of crushing damage plus 2d8 points of acid damage per round from H’Calos's gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the gizzard (AC 10 + 1/2 its natural armor bonus, with no modifiers for size or Dexterity). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. H’Calos's interior can hold X Gargantuan, X Huge, X Large, X Medium, X Small, X Tiny, or X Diminutive or smaller opponents.
 
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Filby

First Post
I don't think that the Extraplanar subtype is necessary, since H'Calos is from outer space, which is, according to MotP (and Spelljammer, going back a little), still part of the Material Plane.
 

Krishnath

First Post
Actually, we don't know if H'calos is originally from outer space or from another plane of existance since the first mention of the creature, was when it crashed into maztica, but I agree, extraplanar is pointless (since we don't know)

Anyways,

SR Equal to CR +12?

Should it hav DR? (I think yes, as it is a very though critter.)
 

Shade

Monster Junkie
Krishnath said:
Actually, we don't know if H'calos is originally from outer space or from another plane of existance since the first mention of the creature, was when it crashed into maztica, but I agree, extraplanar is pointless (since we don't know)

Fair enough.

Krishnath said:
Anyways,

SR Equal to CR +12?

Yes! :D

Krishnath said:
Should it hav DR? (I think yes, as it is a very though critter.)

I'd vote for it. Seeing as this guy is basically the "tarrasque on another continent", he should be similar, although he has less than half the HD of the Big T. Since the tarrasque has DR 15/epic, perhaps 5/epic for H'Calos?
 


Shade

Monster Junkie
Gathering what we've got so far...

H’Calos
Colossal Magical Beast
Hit Dice: 20d10+X (X hp)
Initiative: +X
Speed: 25 ft (5 squares), burrow 20 ft
Armor Class: 23+ (-8 size, +X Dex, +X natural), touch X, flat-footed X
Base Attack/Grapple: +20/+36+Str
Attack: Bite +X melee (2d10+X)
Full Attack: Bite +X melee (2d10+X) or 4 claws +X melee (1d6+X)
Space/Reach: 30 ft/20 ft?
Special Attacks: Crush, frightful presence, improved grab, rend, swallow whole
Special Qualities: Damage reduction (5/epic?), darkvision 60 ft., immunity to fire and gas, low-light vision, spell resistance (CR +12?), tremorsense X ft.
Saves: Fort +12 Ref +12 Will +6
Abilities: Str X, Dex X, Con X, Int 4, Wis X, Cha X (Suggested: Str 43, Dex 7, Con 27, Int 4, Wis 12, Cha 4)
Skills: 23 Hide -16 (size)
Feats: 7 (Multiattack?)

Environment: Any warm land and underground
Organization: Solitary
Challenge Rating: X
Treasure: Triple standard
Alignment: Always chaotic neutral
Advancement: ---
Level Adjustment: ---

Description.

H’Calos is 100 feet long and weighs X pounds.

H’Calos speaks X.

COMBAT

Crush (Ex): H’Calos can land on opponents three or more size categories smaller than itself as a full-round action, using its whole body to crush them. A crush attack affects as many creatures as can fit under H’Calos's body. Each creature in the affected area must succeed at a Reflex save (DC X) or be pinned, automatically taking X points of bludgeoning damage. Thereafter, if H’Calos chooses to maintain the pin, treat it as a normal grapple attack (grapple bonus +40). While pinned, the opponent takes crush damage each round.

[I made it a full-round action rather than standard, since crush is usually for flying creatures, and H'Calos actually has to rear up.]

Frightful Presence (Ex): Whenever H’Calos attacks or charges, each creature in a X-foot radius that has fewer HD than it does must make a DC X Will save. Failure indicates that the creature is panicked for 4d6 rounds (if it has 4 or fewer HD) or shaken for 4d6 rounds (if it has 5 or more HD).

Improved Grab (Ex): To use this ability, H’Calos must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If H’Calos wins the grapple check, it establishes a hold and can rake with its front claws and can attempt to swallow the foe the following round.

Rend (Ex): If H’Calos hits with two or more claw attacks, it latches onto the opponent’s body and tears the flesh. This attack automatically deals an additional X points of damage.

Swallow Whole (Ex): H’Calos can try to swallow a grabbed opponent of a smaller size than itself by making a successful grapple check. Once inside, the opponent takes X points of crushing damage plus 2d8 points of acid damage per round from H’Calos's gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the gizzard (AC 10 + 1/2 its natural armor bonus, with no modifiers for size or Dexterity). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. H’Calos's interior can hold X Gargantuan, X Huge, X Large, X Medium, X Small, X Tiny, or X Diminutive or smaller opponents.

Originally found in module FMA2 – Endless Armies (1991, Jeff Grubb).
 





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