Converting Maztica and Horde monsters


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Quall's feather tokens are a nice idea, as are the feathers. I think the main thing is not to be too limiting; pluma tokens were probably a lot more prevalent in 2e Maztica than Quall's feather tokens ever have been. Are there any other items we can think of? Holy symbols for deities with one of the pluma magic domains?
 

GrayLinnorm said:
Would Quaal's feather tokens work?

I like it. We could expand it to include all magic items with feathers, such as wings of flying and bird-feather headress, even magic arrows (which were a common theme in pluma magic).

Basically if it has feathers, and is somehow associated with magic, it can be consumed?
 

Oh, magic arrows are perfect. How about

Consume Magic (Su): A lesser plumazotl advances in hit dice by absorbing magic items into its body. The magic item to be consumed must have feathers or be associated with feathers, such as a feather token or a magic arrow. For every 1000 gp? of magic items that the lesser plumazotl consumes, it gains one hit die; when it reaches 6 hit dice, it metamorphoses into a greater plumazotl.
 

Lookin' good. I'd expand it out to include the feathers of magical creatures as well:

Consume Magic (Su): A lesser plumazotl advances in hit dice by absorbing magic items into its body. The magic item to be consumed must have feathers or be associated with feathers, such as a feather token or a magic arrow. For every 1000 gp? of magic items that the lesser plumazotl consumes, it gains one hit die; when it reaches 6 hit dice, it metamorphoses into a greater plumazotl.

Additionally, a lesser plumazotl can consume the feathers from magical beasts and outsiders. The lesser plumazotl gains 1 Hit Die for every 5? HD the original creature possessed. A lesser plumazotl may only gain this benefit from a specific creature once, even if additional feathers are consumed.
 

I like that! What do you think of the gp/HD requirements? 5HD sounds about right, but I wonder if 1000gp is too high.
 


Ok, assuming equal gp values (how do other magic items compare across editions?), then we should reduce the magic item gp requirement to something like 200 gp. Thoughts?
 


Filling in some blanks:

Skills: Concentration 4, Listen 4, Spot 4. I could alternately see taking one rank from each and adding in Perform (dance) 3.
Feats: Alertness?
CR: 1
Treasure: see text
Advancement: 2-3 HD (Tiny), 4-5 HD (Small)
Level Adjustment: ?
weighs 2 lbs?

Treasure: Plumazotl typically carry no treasure, but their bodies are infused with pluma magic. The feathers of a lesser plumazotl are useful as components in spells and as works of art in themselves. The value of a plumazotl's feathers is equivalent to standard treasure value of goods.

Treasure probably needs work...
 

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