Converting Maztica and Horde monsters

I think the breathweird looks good.

Back to the ahuizotl: I could see a case made for Appraise, Survival, and Swim as skills based on the flavor text. Do we want to split the ranks or just max out Swim?
 

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I think they should also have Listen and Spot (like crocodiles).

How about Appraise 4, Listen 3, Spot 3, Survival 3, and allow the swim speed bonus and Str bonus to take care of Swim (+16 total)?

Do we want to borrow this from crocs/giant crocs?

*A crocodile gains a +4 racial bonus on Hide checks when in the water. Further, a crocodile can lie in the water with only its eyes and nostrils showing, gaining a +10 cover bonus on Hide checks.

Feats: Alertness, Multiattack, Stealthy, Track?

+2 racial bonus for the breathweird's DC?
 

Skills and feats sound good. Sure, let's give them the hide bonus. For the DC, do you mean to half the damage from the water stream? The bonus would be fine, though I don't think 1d6 vs 1d3 is a big deal at this CR.

Edit: I think we forgot about the breathweird's racial grapple bonus. +12, like a stirge?
 
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Oops! I meant the racial bonus on grapple checks, not save DCs. +12 is fine.

We gave it Str and 1/2 on both bite and tail slap. I think we'll need to denote why somewhere in the ability. I think crocodiles do not since they only can use one natural attack at a time. OTOH, we might be better off just reigning in the bite to just Str bonus, as it already deals 3d6 damage.
 


Sounds good.

Updated.

An ahuitzotl that lives in a cetay will often menace local natives until they appease him by dumping treasure, art objects, and food (preferably living animals) into the cetay.

Ahuitzotl treasure should be converted to Maztican values. When coins are indicated using the above treasure types, substitute coral buds.

Oddly, treasure types I and Ux10 don't include any coins, just lots of gems and items. :)

Treasure: No coins; double goods; double items

Advancement: 11-20 HD (Huge); 21-30 HD (Gargantuan)?

An ahuizotl is 18 feet long with a 9-foot tail. It weighs x pounds.

Ahuizotls speak Common and Draconic?
 

That all sounds good.

From Wikipedia on crocodiles, "Large species can reach over 5m (16 ft) long and weigh well over 1200 kg (2,640 lb)." I think that includes the tail, so perhaps 3500-4000 lb?
 



Plumazotl, Lesser
CLIMATE/TERRAIN: Any
FREQUENCY: Very rare
ORGANIZATION: Solitary
ACTIVITY CYCLE: Any
DIET: Special
INTELLIGENCE: Very (11-12)
TREASURE: Special
ALIGNMENT: Any good
NO. APPEARING: 1
ARMOR CLASS: 3
MOVEMENT: 3, Fl 12
HIT DICE: 1 to 5
NO. OF ATTACKS: 3
DAMAGE/ATTACK: 1-4/1-4/1-4
SPECIAL ATTACKS: Spell use
SPECIAL DEFENSES: Hit only by magical weapons
MAGIC RESISTANCE: 5% per Hit Die
SIZE: T (3') to S (4')
MORALE: Elite (13)
XP VALUE: 1 HD: 270
2 ND: 420
3 HD: 650
4 HD: 975
5 HD: 2000

Plumazotl, Greater
CLIMATE/TERRAIN: Any
FREQUENCY: Very rare
ORGANIZATION: Solitary
ACTIVITY CYCLE: Any
DIET: Special
INTELLIGENCE: High (13-14)
TREASURE: Special
ALIGNMENT: Any good
NO. APPEARING: 1 (1-2)
ARMOR CLASS: 3
MOVEMENT: 9, Fl 48
HIT DICE: 6 to 10
NO. OF ATTACKS: 3
DAMAGE/ATTACK: 1-6/1-6/1-6
SPECIAL ATTACKS: Spell use
SPECIAL DEFENSES: Hit only by magical weapons
MAGIC RESISTANCE: 5% per Hit Die
SIZE: M (5') to L (10')
MORALE: Champion (16)
XP VALUE: 6 HD: 3000
7 HD: 4000
8 HD: 5000
9 HD: 6000
10 HD: 7000

Payit legends tell of a time long ago when a powerful plumaweaver, Itzamna Manik, set out to create life with his magic. After many years of labor, using spells that have long been forgotten, he created a plumazotl, a living creature of pluma. The gods destroyed Itzamna Manik for his audacity, but some of his creations managed to escape and reproduce. Their descendants still inhabit lonely spots in Maztica. These rare creatures are composed completely of brightly colored feathers. They commonly take the forms of birds, although some have a humanoid shape. Their sizes range from that of a hummingbird to that of a giant eagle. Plumazotl have very musical voices, and generally speak an ancient form of Payit as well as the language of intelligent species that dwell near them.

COMBAT: Plumazotl are peaceful creatures, and they generally avoid combat if possible. If forced into combat, an individual defends itself with bites and clawing attacks. A plumazotl may use pluma magic. Lesser plumazotl cast spells as if they were plumaweavers of levels equivalent to their Hit Dice. Greater plumazotl have better spellcasting powers; those with 6 HD cast as 7th level plumaweavers, 7 HD as 8th level, 8 HD as 10th level, 9 HD as 12th level, and those with 10 HD cast as 14th level plumaweavers.

Plumazotl are especially vulnerable to fire and take double damage from all fire-based attacks.

HABITAT/SOCIETY: The first of these creatures were given life hundreds of years ago. Granted intelligence and a will to survive, they became a true race and learned to feed and reproduce. Plumazotl tend to live far from any civilization. They use their spellcasting abilities to create wonders in their homes, which eventually become safe, peaceful places
filled with color and music. Though they prefer to live alone, they are unafraid of humans, and sometimes appreach them to gain news of what is happening in the outside world. They offer tidbits of information in exchange for a brief conversation, but if given a bit of pluma magic, they become quite friendly and relate any desired information to the best of their ability. These visits are rare and brief, because it takes only a short time to satisfy a plumazotl's curiosity about the outside.

Though generally solitary, a pair of greater plumazotl sometimes comes together to mate. In a dazzling ritual, they pluck feathers from one another's bodies, form them into small images of birds or humans, then infuse them with a bit of their magic. These small creatures are lesser plumazotl with 1 Hit Die. A pair of greater plumazotl produces one or two offspring in this way before parting ways.

Most plumazotl grow very slowly, finding bright feathers to add to their own bodies. If one finds or is given a pluma talisman, however, it may incorporate the magic of the item, growing by one or more Hit Dice, depending on the power of the talisman.

When lesser plumazotl reach the height of their growth, they begin searching for more and more material to incorporate into their forms. After they acquire, or one pluma talisman, they metamorphose into greater plumazotl.

ECOLOGY: Plumazotl feed on feathers and pluma magic, adding items directly into their bodies. Talismans are broken into their component parts before being absorbed. Plumazotl have no natural enemies, though sometimes men hunt them for their inherent magic. If killed, a plumazotl produces a quantity of feathers suitable for featherweaving and pluma magic. A greater plumazotl may yield enough feathers for a blanket of featherweaving.

Originally appeared in Maztica Campaign Setting (1991).
 

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